I recently discovered WMMT(Wangan Midnight Maximum Tune)'s Hiroshima Expressway 3D model and I wanted to convert it to BeamNG for fun, and here we go The course of the map consists of lines running on Hiroshima Expressway Lines 2 and 3, and due to the limitations of the game, it has been adapted to some extent unlike the real life Pictures It is a one-way route, and accordingly there are some unimplemented roads. and I have removed all the barriers on the original map because make the highway look more realistic. so I prepared a guide video because people might be confused about which course to run. (Course map from WMMT) (Route guide video) Credits Bandai Namco Amusement - Original map modeling from Wangan Midnight Maximum Tune Dax - Convert to FBX file Notes Night and AI patches are not supported For low-end computers, the map may not run smoothly this map has a bad collision Feedback is welcome, and I hope you enjoy the map pls
This is really nice. There are a lot of issues, but that is always the case with ports from other games. The main issue (as usual) is the barriers eating your car. This is either because of normals facing the wrong way, or holes in the mesh. Both can be fixed with a little time and effort, but I appreciate it is a chunk of work. The other issue, as you say, is that you get lost and the road ends. I would be tempted to load the barriers back in, or to replace them with beamng barrier objects. I had a play around, and added some traffic for a section of it. It was good fun. It would also be great to add a time-trial to it.
The origin of the map is literally made for an arcade machine, so I doubt that your pc cannot run the map (Unless you got a potato pc that's already sprouted to seek sunlight and soil.)
i love this map its nice to see a "new" japanese higway map tank you for Convertig this map (sorry for my bad english)