oh sorry I might be thinking of the wrong thing- I was under the impression that each hub would use the same location from one size to the next, and that jbeaming the other sizes would just be a copy and paste of the hub positions and then using the new identifier.
I think the idea was that almost any wheel hub could be used like with vanilla vehicles where the 'common' parts are global for all vehicles using the same slot type
The issue is that the glowmap uses a white light texture as the "on" map, and an orange, the signal, as the "on_intense" map. Meaning that if I were to turn off the function for the DRLs and turn on the signal, the signal would be white. Unfortunately this isn't really something I can get around really easily, the only fix I can think of is to separate the DRL and signal mesh. Would be a rather scuffed solution in my opinion, but it'd work.