What would be a good map for testing suspension on low-travel setups. Gridmap isn't ideal, it is only good for seeing weather the suspension will compress or just causes the car to bounce in the air and fail to dampen the bump. Where can I find a map good for high speed vehicles with racing suspension that has pristine roads along with minor, moderate, and severely deformed roads that have few corners and decently high speed straights? Basically What is a good place to properly test a race car for suspension analysis under speed and different road conditions. Also, is there anyway to find exactly which beams are deformed on a vehicle and clearly distinguish where they are or what beams they are?
Not worried about broken beams.. I am having an issue where as my car drives a beam deforms eventually caused by either a bump force, torque, or power. The deformation causes the car to begin veering to the side more than a car should, and it's so small I cannot easily find it. I only know it's there when I see deformed go from 12 to 13 and I am not steering. when it happens steering = 14 deformed not 13 But I cannot figure out for the life of me which beam is doing it.
Things like too much damping + limiter damping can cause the beam to go "borderline" unstable during a bump, leading to deformation. Sometimes hard to see in the stress debug because it will only be noticeable at the moment of the bump (alternating solid red/blue beams are the indicator you're looking for). Another thing to try is to put on jupiter gravity with the stress debug on and mesh hidden, turn full lock left and right to see if anything looks like its going unstable. This is assuming you've gone through the suspension, steering, and subframe to ensure that the beamDeform values are reasonable.
Well I just did this and the entire rear assembly [chassis/engine frame] looks seizure worthy... So there lies the issue.