Help with Wobbly Wheels

Discussion in 'Content Creation' started by pournstr33t, Sep 15, 2015.

  1. pournstr33t

    pournstr33t
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    Hi
    I am new to Beamng and I am trying to create a very fast AWD Ibishu 200bx.
    It goes fast but then the front wheels break off because they wobble to much sideways causing them to break when going 250mph and more.
    I have added weight to the front but then it takes to much weight to keep it stable and makes the car slow down a lot.
    I believe it has something to do with some of the beams not being strong enough to hold it together like the tire rods.
    Its just that I am not to familiar with the beams and which part to it belongs to.
    I have read the wiki about beams but I am still confused on which beams belong to which and what some of them do.
    So basically I just need a way to keep the front wheels from wobbling and breaking off.
     
  2. KennyWah

    KennyWah
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    Your wheels aren't aligned to the jbeamed, or your model isn't set for the origin using what I think is either CTRL+A or SHIFT+A and than selecting "Location"

    All of which must be done in object mode

    Provide an image with the jbeam structure.



    Sorry didn't read.... that is unstable wheels due to unrealistic speeds being exposed to road tires that aren't made to withstand such intense speeds...

    The Bugeverybody Flameron 16.4
    "Bugatti Veyron 16.4"

    Has tires design to reach max speed for only 12minutes... and they cost something like 12-20 grand...


    Tires aren't made for 250mph
     
  3. pournstr33t

    pournstr33t
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    I should also mention the car I am using to test this setup is the varietta 200bx made by D-troxx.
    I tried doing the shift+A and the Ctrl+A in editor mode with the object editor but nothing happens.
    Even tried to select the car and nothing still and I believe I didn't touch the controls for that either.
    For the photo of the jbeam structure is it the jbeam file that you want me to show you or the beams that show up in the game.
    And yes I know going 250mph+ with tires is kinda fake but I just want to see if I can go beyond real life in beamng.
    I am still new to beamng so I don't know to much about it.
     
  4. KennyWah

    KennyWah
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    The Shift a this is wrong I thought you wee having blend issues at first.....
     
  5. pournstr33t

    pournstr33t
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    ???????
     
  6. SHOme1289

    SHOme1289
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    he gave you irrelevant advice, he thought you are having modeling issues within Blender or some 3d modeling program like that...he also basically told you what is the answer, that the tires on an economy coupe are not meant to go 250 miles per hour. Quite realistic in fact, that they are exploding and popping off the car. A real car's hub bearings, tires, etc would never be able to put up with that type of "abuse" So the answer to your question is, get Bugatti Veyron tires for your economy car :)
     
  7. pournstr33t

    pournstr33t
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    Thanks for the clarification. I know that wheels in real life don't support going 250+mph in real life but is there a way I can make the wheels go 250+mph without breaking in BeamNG?
     
  8. Spaceballs the Username

    Spaceballs the Username
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    You have to increase the beam strength of the wheels. I have a 300mph sbr4 mod that goes 300 just fine. All I did was add a zero to each beam strength property in the wheel jbeam
     
  9. pournstr33t

    pournstr33t
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    Are there specific ones I am suppose to change because I switched all the beams that had beam strength in one of the wheels and it went unstable freezing the physics?
     
  10. pournstr33t

    pournstr33t
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    If anyone knows how to post the Jbeam in the scroll format please tell me how to do it as it will be easier to diagnose this problem.
     
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