Hello, I'm relatively new to the forums and have got my hands on a NFS Shift Caterham Model, I've spent a bit of time splitting it up into individual pieces and I'm working on j beaming. I have the Jbeam sorted with no problems i got the hang of that, but my uvmap for the vehicle isnt working here are some pictures if they help Here is my Materials.cs Code: singleton Material(cat_body){ mapTo = "cat_body"; diffuseMap[0] = "cat_body.png"; specularPower[0] = "15"; useAnisotropic[0] = "1"; castShadows = "1"; translucent = "0"; alphaTest = "0"; alphaRef = "0"; }; and then this is how it looks ingame, so im stumped. any help/feedback would be greatly appreciated
Sorry Controrted? i dont believe it is, that was only the body this is the full car, and theres a fair bit more work to go into the main body its not 100% finished, its jst to see how it all works, and to see how it turns out for a first project
Okay, thank you, please understand this wasn't hate... It just was soo LQ because of it being the chassis you don't usually see in Shift that is looked really off. You should have provided an image showing the full model before, please forgive me. ----------------------------------Also---------------------------------- are you having problems with materials in-game, or the UV mapping in blender? Because this is the result of an error in the process of mapping the texture to the given part in BeamNG. [Torque3D is a bit of a nutcase when trying to get materials mapped on objects of any kind.] Also might I recommend that you use .DDS converted textures with DX5 compression for Beam, it saves on VRam and GPU Overhead/instability and is the recommended format for this game. .PNG textures aren't desirable for beam as they are huge uncompressed and cumbersome, GPU VRam is already a mighty worry in Beam... Before it used to cause instability like Direct3d crashes and hangs... to have inefficient uses of assets and large textures on anything.. luckily those days are gone but I'd still avoid PNG for this game. Just My Advice.
thanks for the feedback yeah the chassis and interior is very LQ exterior is far superior and my problem is i just cant get the texture onto the car to stop the ugly no texture orange. i have been using B25Mitch's Awesome tutorial. i'm just stuck getting it onto the model so it looks better on the eyes. I've also switched from PNG to DDS
Do you have a duplicate materials file existing? Sometimes the game will auto-generate one in Documents\BeamNG.drive\vehicles\VEHICLENAME\, which overrides the one in mods\vehicles.