Help with badges/lettering for new ETK I series trim

Discussion in 'Content Creation' started by Erich Mohrmann, Jun 3, 2025.

  1. Erich Mohrmann

    Erich Mohrmann
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    Joined:
    Dec 23, 2015
    Messages:
    9
    So I've almost completed my mod but i can't figure out how to add the right badges for it.

    I copied the 2000 lettering and renamed it to 2300 in blender and exported it to dae. (i know the models work, because i also have a different engine that shows up). However ingame it still shows 2000 lettering, i suspect the game is still reading the base lettering texture instead of what i had cooked up (i reused the original texture and change 2000 to 2300 basically).

    upload_2025-6-3_18-36-52.png

    Here's the Jbeam:

    Code:
    "etki_lettering_trunk_2300": {
        "information":{
            "authors":"ErichM",
            "name":"2300 Trunk Lettering",
            "value":52,
        },
        "slotType" : "etki_lettering_trunk",
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["etki_lettering_2300", ["etki_trunk"]],
        ],
    },
    Here's the 2300_parts.materials.json

    Code:
      "etki_lettering_i5" : {
        "name" : "etki_lettering_i5",
        "class" : "Material",
        "persistentId" : "070fe046-6f84-477d-a965-a4fcc70b2aab",
        "Stages" : [
          {
            "colorMap" : "vehicles/etki/etki_lettering_i5_d.dds",
            "normalMap" : "vehicles/etki/etki_lettering_i5_n.dds",
            "pixelSpecular" : true,
            "reflectivityMap" : "vehicles/etki/etki_lettering_i5_s.dds",
            "specularMap" : "vehicles/etki/etki_lettering_i5_s.dds",
            "specularPower" : 128,
            "useAnisotropic" : true
          },
          {},
          {},
          {}
        ],
        "alphaRef" : 70,
        "alphaTest" : true,
        "castShadows" : false,
        "dynamicCubemap" : true,
        "mapTo" : "etki_lettering_2300",
        "materialTag0" : "beamng",
        "materialTag1" : "vehicle",
        "materialTag2" : "decal",
        "translucent" : false
      },
    
    Any help or direction would be appreciate, thanks.
     
  2. Erich Mohrmann

    Erich Mohrmann
    Expand Collapse

    Joined:
    Dec 23, 2015
    Messages:
    9
    I manged to solve the problem myself. I created a new material in blender and assigned it to the new lettering model, then in the materials.json set the "mapTo" parameter to what i called it in blender. It's super obvious now that i think back on it.
     

    Attached Files:

    • screenshot_2025-06-06_02-26-36-1.png
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