So I've almost completed my mod but i can't figure out how to add the right badges for it. I copied the 2000 lettering and renamed it to 2300 in blender and exported it to dae. (i know the models work, because i also have a different engine that shows up). However ingame it still shows 2000 lettering, i suspect the game is still reading the base lettering texture instead of what i had cooked up (i reused the original texture and change 2000 to 2300 basically). Here's the Jbeam: Code: "etki_lettering_trunk_2300": { "information":{ "authors":"ErichM", "name":"2300 Trunk Lettering", "value":52, }, "slotType" : "etki_lettering_trunk", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["etki_lettering_2300", ["etki_trunk"]], ], }, Here's the 2300_parts.materials.json Code: "etki_lettering_i5" : { "name" : "etki_lettering_i5", "class" : "Material", "persistentId" : "070fe046-6f84-477d-a965-a4fcc70b2aab", "Stages" : [ { "colorMap" : "vehicles/etki/etki_lettering_i5_d.dds", "normalMap" : "vehicles/etki/etki_lettering_i5_n.dds", "pixelSpecular" : true, "reflectivityMap" : "vehicles/etki/etki_lettering_i5_s.dds", "specularMap" : "vehicles/etki/etki_lettering_i5_s.dds", "specularPower" : 128, "useAnisotropic" : true }, {}, {}, {} ], "alphaRef" : 70, "alphaTest" : true, "castShadows" : false, "dynamicCubemap" : true, "mapTo" : "etki_lettering_2300", "materialTag0" : "beamng", "materialTag1" : "vehicle", "materialTag2" : "decal", "translucent" : false }, Any help or direction would be appreciate, thanks.
I manged to solve the problem myself. I created a new material in blender and assigned it to the new lettering model, then in the materials.json set the "mapTo" parameter to what i called it in blender. It's super obvious now that i think back on it.