Help uv mapping things on a part

Discussion in 'Content Creation' started by Narwhal, Nov 4, 2013.

  1. Narwhal

    Narwhal
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    Hello all
    so i got my toolbox to work but now i need help putting a texture on it.
    i have tried marking seams in blender then unwrapping the mesh then exporting the uv layout, but the uv map doesnt line up when placed in blender. So the question is, how do i properly uv map a object?
    i can add pictures if requested
     
  2. theVapor

    theVapor
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    what do you mean with that?
    you need to use the existing textures or edit the material file to have it displayed in the game
     
  3. Narwhal

    Narwhal
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    i get the texture to show up in onto the toolbox, but the uv map layout doesnt match up with the toolbox. Sadly i cant post pictures for a while otherwise i would post some
     
  4. Deewad

    Deewad
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    Check this video out, It might help you
     
    #4 Deewad, Nov 6, 2013
    Last edited by a moderator: Oct 21, 2015
  5. Narwhal

    Narwhal
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    awesome. thanks for the video!

    - - - Updated - - -

    ok guys another question
    it doesnt show up right, how do i get it to show up on the toolbox? do i need to edit the materials file?
    this is my uv map (its a .dds ingame i just made a png so i could show you guys it)
    trucktextured.png

    this is it on my truck

    adfadf.PNG
     
  6. theVapor

    theVapor
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    you sure that the uv map is correct & you exported it to .dae after making it?

    and your object needs to use the material you made. (the material name in the blend file has to be the same as the one of your material)

    if both doesnt work, name you material in blender to an existing one, so you see if it works at all
     
  7. Narwhal

    Narwhal
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    i will try this when i get home from school. ill update to let you know

    Edit
    how can i make sure my uv map is right?

     
    #7 Narwhal, Nov 7, 2013
    Last edited: Nov 7, 2013
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