height map making for a level

Discussion in 'Content Creation' started by ned228, Aug 13, 2015.

  1. ned228

    ned228
    Expand Collapse

    Joined:
    Jul 18, 2014
    Messages:
    269
    Hi how do you make a hight map for a level. I have tried making in it in program called L3DT standard. However when I try to import the height map into the game it gives an error and does not import. How do you use hightmaps without this error. I have maneded to get one hight map into the game but I made my own and it did not work. I followed this tutorial. Tutorial-Making-a-terrain-for-Beam-NG-(in-depth-guide-with-pictures). I did the steps to making a height map and importing it exactly as the tutorial said. The height map included in the tutorial worked. My custom one did not. Could someone tell me what is going on.
    thanks
     
  2. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    What error did it give?

    Torque3D is picky about the format it accepts for heightmaps, if it doesn't work then make sure the heightmap is totally black and white, and the resolution is a square, and a power of 2 (2^1 = 2, 2^2= 4, 2^3 = 8, etc)
     
  3. ned228

    ned228
    Expand Collapse

    Joined:
    Jul 18, 2014
    Messages:
    269
    It Gave me the error cm_TerrainBlock_import|Heightmap failed to load.
     
  4. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Well that's not as informative as I though the error would be, but just try some of the things I suggested. I imported a heightmap into BeamNG yesterday, so it's not impossible nor is it difficult. As I said before, make sure the heightmap is totally black and white, and the resolution is a square, and a power of 2 (2^1 = 2, 2^2= 4, 2^3 = 8, etc)
     
  5. ned228

    ned228
    Expand Collapse

    Joined:
    Jul 18, 2014
    Messages:
    269
    Where do you find the error messages because i might not have looked in the right spot
     
  6. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Doesn't really matter, if it didn't work just do the things I suggested in my previous post.
     
  7. ned228

    ned228
    Expand Collapse

    Joined:
    Jul 18, 2014
    Messages:
    269
    I tried those and it still did not work.
     
  8. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Post the height map here, I'll fix it.
     
  9. ned228

    ned228
    Expand Collapse

    Joined:
    Jul 18, 2014
    Messages:
    269
    Here is the hightmap.

    P.S. when you fix it could you tell me what was wrong with it.
    thanks
     

    Attached Files:

    • height.png
  10. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Hmm, very strange error. I get it too, and I can't figure out why.

    I can get it to load by placing the heightmap in the content folder of BeamNG, but it's just flat. It's probably some tiny erroneous detail somewhere but otherwise I'm out of ideas.

    Anybody else?
     
  11. jammin2222

    jammin2222
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    386
    I'm not sure what happened to that heightmap, when I imported it back into L3DT the height range was insane.
    I don't know the exact settings you used in L3DT, but I just recorded a short vid showing how I make and setup a heightmap for BeamNG
    Hope this helps.

     
    #11 jammin2222, Aug 14, 2015
    Last edited by a moderator: Oct 21, 2015
  12. Binkey

    Binkey
    Expand Collapse

    Joined:
    Aug 31, 2012
    Messages:
    297
    Works fine for me: garbage.jpg

    Make sure it's in your documents/beamng.drive/mods/levels/yourmap and if there is no level folder, make one. That tutorial is for the way Beamng used to work before a recent update. Hope this helped.

    Nice heightmap BTW.

    - - - Updated - - -

    Sorry Jammin, I didn't realize this was explained already in your video tutorial. :)
     
  13. Tibi Seres

    Tibi Seres
    Expand Collapse

    Joined:
    Dec 23, 2014
    Messages:
    214
    I' haved the same problem, but I' fixed it:

    Make a folder to steamapps/common/BeamNG.Drive/levels. Called Heightmaps, and put the Heightmaps here, and load from here.

    Its worked for me. :eek:
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice