Hi how do you make a hight map for a level. I have tried making in it in program called L3DT standard. However when I try to import the height map into the game it gives an error and does not import. How do you use hightmaps without this error. I have maneded to get one hight map into the game but I made my own and it did not work. I followed this tutorial. Tutorial-Making-a-terrain-for-Beam-NG-(in-depth-guide-with-pictures). I did the steps to making a height map and importing it exactly as the tutorial said. The height map included in the tutorial worked. My custom one did not. Could someone tell me what is going on. thanks
What error did it give? Torque3D is picky about the format it accepts for heightmaps, if it doesn't work then make sure the heightmap is totally black and white, and the resolution is a square, and a power of 2 (2^1 = 2, 2^2= 4, 2^3 = 8, etc)
Well that's not as informative as I though the error would be, but just try some of the things I suggested. I imported a heightmap into BeamNG yesterday, so it's not impossible nor is it difficult. As I said before, make sure the heightmap is totally black and white, and the resolution is a square, and a power of 2 (2^1 = 2, 2^2= 4, 2^3 = 8, etc)
Hmm, very strange error. I get it too, and I can't figure out why. I can get it to load by placing the heightmap in the content folder of BeamNG, but it's just flat. It's probably some tiny erroneous detail somewhere but otherwise I'm out of ideas. Anybody else?
I'm not sure what happened to that heightmap, when I imported it back into L3DT the height range was insane. I don't know the exact settings you used in L3DT, but I just recorded a short vid showing how I make and setup a heightmap for BeamNG Hope this helps.
Works fine for me: Make sure it's in your documents/beamng.drive/mods/levels/yourmap and if there is no level folder, make one. That tutorial is for the way Beamng used to work before a recent update. Hope this helped. Nice heightmap BTW. - - - Updated - - - Sorry Jammin, I didn't realize this was explained already in your video tutorial.
I' haved the same problem, but I' fixed it: Make a folder to steamapps/common/BeamNG.Drive/levels. Called Heightmaps, and put the Heightmaps here, and load from here. Its worked for me.