Hi, again. When i select a skin i get the same car Empty: Race skin selected: The file is as much as i can show without a private message. any help is very appreciated.
This happens when you usually have two parts that have the same name. Make sure you have no other parts named 'mercedes_skin_race'.
Hey, after having a closer look at your files I got it (kind of) working. The skin system uses existing materials. Unfortunately there was no mercedes material which you could have used to use the skin system. The material is called 'aa' so you have to redirect your modified material to this one. Code: singleton Material("aa.skin.race") { mapTo = "aa.skin.race"; overlayMap[2] = "vehicles/mercedes/race/race.png"; diffuseMap[2] = "vehicles/mercedes/texi.png"; specularColor[1] = "0.02 0.02 0.02 1"; normalMap[2] = "vehicles/mercedes/texi.png"; diffuseMap[1] = "vehicles/mercedes/texi.png"; specularColor[1] = "0.02 0.02 0.02 1"; normalMap[1] = "vehicles/mercedes/texi.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/mercedes/texi.png"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; So instead of 'mercedes.skin.race' use 'aa.skin.race'.