Hi all. I started 22 days ago this map, Putting atleast 5 hours most days of the week into making it, i really hope you enjoy it. Today is my birthday, So this is a gift in itself, even though im the one who made it Ive had a blast making this map, and lots of people have been waiting for it, ive been excited to release it for a long time now! This map features: 2 Skidpads 2 Houses (with backyard activities) Countless QOL Changes 2 Custom roads Road turned Prepped drag strip Long road for No-Prep (First custom road) Warehouse Logistics Yard Boat Ramp Auto Shop / Used car dealer (Lot is empty, so you can set it up for images and gameplay however you like) Custom Mud physics in some areas Tractor Pull Construction site And more... Im new to this, dont excpect perfection, please. (Disclaimer): If anything controvorsial happens with the servers associated with the flags in the drag booths, i am neutral, so please do not attack me. Loading will take a minute on the first load due to custom imported assets. And dont worry, nothing is replaced, as this is a seperate map from basegame industrial. If anyone wants a good tip for more frames, try Lossless Scaling on steam, its cheap, and can double your fps visually! Credits: Beam.NG for most Assets Countless Sketchfab artists, honestly there is way too many to list, but if you see your assets and want formal permission here, please dm me and i will be more than happy to list you! Without them most of this map wouldnt be possible Everyone who has suggested ideas, helped out, and given me tips, you know who you are. @davidinark For the amazing tutorials @Artistterrymartin Also for the great tutorials Both people above are who inspired me to actually get into beamng "Modding" You WILL get little FPS drops, theres no way around it, shouldnt noticeably impact most people however. DOWNLOAD: https://drive.google.com/file/d/1F6_XQRmjMi4D0qX5onqr3lopBW-XHkLA/view?usp=sharing Night time WILL have lower FPS, Lights and shadows do that. I hope to rework east coast next, but thatll be a little until that. Here is some images: Enjoy, Let me know any bugs, so far havent found any game breaking ones Remember im human aswell, so bugs may take time to fix! Current bugs ive found: No spawns on the map menu LOW FPS WHEN LOADING IN CAN BE DUE TO TEXTURES LOADING, GIVE IT A LITTLE AND RESTART YOUR GAME! Changelog 4/16/2025: Moved objects outside of house 1's garage and reduced shadows from 2k - 1k to reduce lag 4/23/2025: Removed 2 items causing insane FPS drops, around House 1, moved items back into garage
been waiting for this for some time.. awesome btw happy birthday dude, hope you're having an good day
i think i've said this before but it's crazy how much your maps have evolved, i still use that oswego oval lol
Hmm.. interesting I can try to make a mega link sometime today maybe --- Post updated --- I also have it posted on modland, so that’s probably where all the downloads are coming from
Just thought I should let you guys know, I’ll have a fix our tomorrow but, to fix the lag at the garage at house one: Click F11 for world edit Goto the scene tree Delete or hide the 9mm ammo box models (search 9mm) I have it fixed in a version I’m working on, with more features coming aswell but tomorrow I’ll do an update just for that so the lag can be gone
Thanks a lot for the mention. Going to try to look at the map. Smart man, using OneDrive. It is all I use too. No bs, just click and get. no re-directs, or fake download links. And its 1.99 a month for 100 gigs. Unlimited upload downloads, its perfect.
Too many polys, too many lights, too many decals using alpha, and too much video ram being used, too many forest items are leading to your bad performance. Think it was 3000 something draw calls, 25,000,000 polys from all the Sketchfab models, terrain and forest items. I hid the forest and got 30+ fps. deleted all the DAES and decals. shot past by max refresh. 144. It is really impressive but not too many people can enjoy it using nearly 10gig of video ram. I sent the performance graph to chatGTP to look at and was able to get some good information. I would say if you can remove half the decals, half the models, and half the forest, you will be doing far better for performance. Vulcan ran better, but fear not, Its a great start and significantly better than my first map for sure. It is a fun little map to explore. I could not figure out how you did some of the pot holes. Thought they were decals, then though 3d model, does not seem to be either. Not a forest item, its a scooby doo mystery. Great work! I am running on a i9-10850k with 4080. I had the vram needed, but most cards are 8 gig of ram, not 16.
i appreciate the immense feedback, thanks The potholes were from the original map, since this is just an edit of the base game industrial map, so I also don’t know how they did them, but I like them
Sorry lol, it was just a post to get the map to the top of the forums, not meant as a reply to you lol I bumped it to the top so people can see I made an update I found 2 extremely high poly objects at the house #1 garage and deleted them, they caused a massive lag issue so no worries, was just a general message