Los Santos 8-Track Ripped from San Andreas, cleaned up and then shoved unwillingly into BeamNG; the Los Santos 8-Track is a short, challenging track packed into a small stadium, featuring short straights, corners with multiple apexes, and no run off before you careen straight into a wall. Really there are no features to this other than the track itself, no extra bits or scenarios. I haven't even set it up for hot lapping (yet). The track has full AI compatibility, where the AI can lap continuously without deciding to change direction when it wants. The AI waypoints that are currently in place create a fairly smooth route for the AI, giving them room to avoid the track walls on the bridge, where the track narrows. Starting the AI from just before the last corner is perhaps the best place, but really anywhere on the track except for on or under the bridge should work fine. As a bonus, four Hotring Racer inspired skins are included for the Moonhawk. And they're colourable! The aim with these wasn't specifically quality, it was to create skins that matched the environment of the track. The skins also have their own configurations that are selectable from the menu. The AI can also drive these configurations fairly well, the optimal risk setting is around 1.5 /1.6. Credit Rockstar - Meshes and Textures BrynCoops - Porting meshes and textures to BeamNG. This is still W.I.P as there are still some things I could do to improve it, but don't expect frequent updates. Feel free to let me know if anything is majorly wrong, or completely broken.