On Hold Grand Theft Auto IV & V

Discussion in 'Terrains, Levels, Maps' started by reapertag7812, Jul 11, 2024.

  1. reapertag7812

    reapertag7812
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    What a show. I'll tell you what, you could take this desert, and stick it. My life may be a world of pain, but from here on out it's gonna be cool, comfortable, air-conditioned pain. ~Micheal De Santa

    V:
    It's only the downtown area that's high detail meshes. I'm hard at work to bring you the rest.
    I highly suggest turning texture quality to high. There is an LOD version of the full map in a seperate reply below (page 4).

    v0.1.1 (fixes, scaling test)
    v0.1.2 (full LOD map, water, fog)

    IV:
    It's only the first island and no LOD yet, but does pop out. It doesn't have forest items implemented.

    v0.1 (1st island)
    v0.1.1 (ai paths)

    When updating from previous versions, please delete the old version and clear the sub folders of the temp folder (located in the same directory as your mods folder) of any daveeyy & letsgobowling folders.

    Updates will alternate at random between both maps.

    Whats going on?:

    V:
    Finishing up the LODmap. Getting the next chunk ready for the HDmap.

    IV:
    I've found a way to get the vegetation and props out of IV. I've also noticed the map wasn't extracted with a clean copy of the game. Everything is being redone to have the original map with vegetation.

    V: https://drive.google.com/file/d/1v8kGui7Die8rHiclLJzzuoMv8NBRluSX/view?usp=drive_link
    IV: https://drive.google.com/file/d/1jb6u4cQbexaXRwMe3dP_yQfLWtRTqc2D/view?usp=drive_link

    It is not dead unless stated here.
    That said, it is on hold till i get some free time again.
    Im also wanting to hold off until the next title releases.
     

    Attached Files:

    • screenshot_2024-07-13_17-41-07.png
    #1 reapertag7812, Jul 11, 2024
    Last edited: Feb 7, 2025
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  2. Blood-PawWerewolf

    Blood-PawWerewolf
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    i was expecting a blimp when i saw the email notification. yet this is impressive. (still needs images before it can be trusted)
     
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  3. reapertag7812

    reapertag7812
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    just trying not to mention anything about it
     
  4. RusticTourer3851

    RusticTourer3851
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    No pic, no clic

    I just clic
     
  5. Blood-PawWerewolf

    Blood-PawWerewolf
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    exactly. it's a low quality LOD rip of a small part of Los Santos from GTA V.
     
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  6. ArsPro

    ArsPro
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    can someone post pics of this map
    i am curious what the hell is this
     
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  7. Blood-PawWerewolf

    Blood-PawWerewolf
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    it’s just like a few blocks of the city where the “Premium Autos” dealership is and the highways around it (they don’t go anywhere).

    upload_2024-7-11_12-11-34.png
    upload_2024-7-11_12-12-33.png
     
    #7 Blood-PawWerewolf, Jul 11, 2024
    Last edited: Jul 11, 2024
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  8. ArsPro

    ArsPro
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    That is... idk how i call such port lol
    i guess it is ok if it is optimized well
     
  9. Blood-PawWerewolf

    Blood-PawWerewolf
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    it looks like garbage (extremely low quality textures and the pop-in is terrible)
     
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  10. A beam player

    A beam player
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    los santoes (im sorry)
     
  11. reapertag7812

    reapertag7812
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    what you see has been done so that i can get more of the map in, i had the full detail buildings in, but was way to taxing. Although the roads are all the final mesh. Im sorry beam doesnt stream the map in parts :)
     

    Attached Files:

    • image.png
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  12. Blood-PawWerewolf

    Blood-PawWerewolf
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    That’s completely understandable.
     
  13. krizzzgaming

    krizzzgaming
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    Attached Files:

    • upload_2024-7-11_23-10-40.png
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  14. reapertag7812

    reapertag7812
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  15. a28

    a28
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    Having the whole map in BeamNG would be revolutionary!
     
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  16. Nazu

    Nazu
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    also laggy as shit
     
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  17. a28

    a28
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    Proper LODs can fix that.
    We already got Fairhaven from NFS, Shuto Expressway C1 and other large maps and they work fine.

    I tested this map in its current state and got 250 average FPS with default LODs (200+ with maxed out). This is more than on any other default BeamNG map. So there is plenty of room to add assets.
     
    #17 a28, Jul 12, 2024
    Last edited: Jul 12, 2024
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  18. reapertag7812

    reapertag7812
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    Everything is still temporary, especially LOD sets on forest items. Im first going to try and get as much of the map out before adding more LODs, adjusting them and all that. Ive been trying to get just the floor of each building to be high detail, and whilst it does work, it will limit how much of the map i can import. Therefore im leaving detailing for the last part. In technical terms with high detail meshes, it lags when traveling between opposite parts of the city, mainly because beam needs everyrhing loaded on ram.
     
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  19. a28

    a28
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    Thank you for the update! Can't wait to play more on this map when it gets bigger.
     
  20. RusticTourer3851

    RusticTourer3851
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    This means it'll be updated, as well as applying PBR to the map if possible, right? If so, thanks!
     
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