How to fix this? (It's orange meaning it's missing a texture?) I have set material code like this. Code: singleton Material(etk800_screen) { mapTo = "etk800_screen"; diffuseMap[0] = "@etk800_screen"; specularMap[0] = "vehicles/common/null.dds"; diffuseColor[0] = "1 1 1 1"; specularPower[0] = "32"; useAnisotropic[0] = "1"; castShadows = "1"; translucent = "0"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; emissive[0] = "1"; //cubemap = "global_cubemap_metalblurred"; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; And Model material for GPS screen is renamed as the material named.
you need to load the module to generate the texture you need to add that to a jbeam part (in the ETK it's added in the root part/ main) Code: "controller": [ ["fileName"], ["vehicleController", {}], ["beamNavigator",{"screenMaterialName": "@etk800_screen", "htmlFilePath": "local://local/vehicles/common/ETK_navi_screen.html", "name":"etk800_navi"}], ],
Have you adjusted the UV maps for the GPS screen? That orange looks the same as the orange colour used on the GPS navigation system, so it may be very "zoomed in" because you haven't set up the UV's. For the navigation systems you want to stretch the UV map to fill the entire UV map area.
The UV map is saved when you export your 3d model from blender. It is stored within the Collada(.dae) file. All you need to do is set the UV's in Blender and BeamNG will sort everything else out for you.
I put the code in fullsize.jbeam, (in my car mod folder) Still showing Orange. 2nd. Other Question, Is there's a way to disable the Front Wheel (Steering) Collision to other nodes? Because when trying to reach max steer and node of wheels will break. -EDIT- Now screen shows black. -EDIT 2- Now it's went black fade into White. and nothing shows up. just white screen -EDIT 3- Yep Screen looks zoomed.