Hello everyone, here's a port from an AC map for the Goodwood Festival of Speed Hillclimb track. I had to make this one for some friends to run an event on, so I figured I'd share it with the world. Thanks to @Capitaine_Haddock for setting up the time trial! Stuff I still want to change: - Soft collisions for the haybales - Soft collisions for the white/black poles (not sure yet) Changelog: 28-07-2023: Fixed some missing collision meshes. 21-07-2023: Initial upload.
Never heared of this track before. Checked it out. A quick short track. Thanks for the port! Could have a few more fps tho
Bravo and Thank you for the AC port! At the end the grass is white Edit You can easily pass through the map in several places
I'm not entirely sure why that's happening, I've spent like an hour trying to optimize it and it seems mostly related to shadow casting? I know it's not the grass or the haybale edges, removing them gained me 0 fps, and it still pinned my gpu at 100%. But FPS is good enough for now I'm aware, an update is coming. Thanks for reporting it
There is a lot of missing materials, and it's extremely laggy. I've already cleared cache. Just wanted to report a bug.
I am not shure why since the map is so small but somehow I get 4 fps on this map. It doesn't seem to be that optimised or something. For reference I get 30fps on Italy
I genuinely have no idea what causes it but I sometimes get locked at like 1-2fps when loading the map, and reloading the map seems to help. I'll look into it some more but I couldn't find an obvious answer, otherwise the map runs at 60fps just fine for me. The map isn't the most performant, I agree, but disabling most parts of the map does nothing to improve performance. I think the 4 fps might be related to the bug I and a few others are having too? --- Post updated --- That's weird, can you try reinstalling the map? For me, only the grass at the very end is still white and lacks a proper texture, the rest of the map has zero issues with missing textures.
For me at least, it has good performance and textures were all working just fine. Although I found a spot with missing collision. Paused for the screenshot, but if unpaused the car would fall completely through the ground. This happens on both sides of the main road in this spot. Besides that though, thanks for the upload - after watching a bunch of Goodwood videos it was fun to drive up the hill in BeamNG
Not a bad map! I couldn't go to the real life Goodwood festival either. but this is a fun map to test your cars too
Nice port, getting 30 fps on a 30 series card is a little rough though ngl. I guess that's just an issue with AC ports, they all seem to have low fps.
sorry for the damn bump but could you add ai in it because it tells me that the map couldn't find a road
Is there anyone who could maybe update this to just fix two quick things: The grass texture around the Manufacturer's Corner at the very end of the track is all white and hyper-reflective, and there is a lack of a selectable spawn point from the map menu. BIG THANKS!! This track looks incredible and I'm so thankful that someone took the time to add it to the BeamNG Community!