Solved glowMap Problems

Discussion in 'Mod Support' started by atomspeed123, May 30, 2019.

  1. atomspeed123

    atomspeed123
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    Joined:
    Jan 4, 2016
    Messages:
    386
    Edit - This has since been fixed, with the help of @Firepower !

    Hey there,
    So, on a WIP mod which I won't name (because it's being kept a secret until release,) I've been having real trouble with glowMaps - which just stay a solid white all the time. This affects both the headlights and the warning lights, but not the tails or gauges.
    Notice the completely white headlight bucket/frame.
    upload_2019-5-30_12-15-53.png
    The _g texture does not illuminate with the lights:
    upload_2019-5-30_12-16-56.png
    And the warning lights, on their panel, simply stay white constantly - and don't come on when the function is called (currently only using stock functions on them, too)
    upload_2019-5-30_12-18-25.png
    All of these use a dummy material, which I don't have that much experience with using. I may well have done something wrong, but I'm just not sure.

    Here's their mapping:
    (each individual rectangle of the warning lights has its own material assigned;)
    upload_2019-5-30_12-31-4.png upload_2019-5-30_12-29-55.png
    I've linked a few files to help understand what I've got. I won't link the textures, because it'll give the vehicle away, but I do know that the textures themselves are working correctly at BC7 compression, with colour and alpha mapped, like they should.

    Thanks.
     

    Attached Files:

    #1 atomspeed123, May 30, 2019
    Last edited: May 30, 2019
    • Like Like x 1
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