Hi, I'm trying to make a window tint for my moonhawk mod, but no mater in which slot I put the files made the same way as on the wiki, it doesn't work. I've tried even changing the materials of the glass itself and it still isn't working :/ Any ideas? Here are a few files that you will need:
Okay, I've gotten the outside glass to cooperate... (had to make a separate model for tinted glass) Now the only problem to solve is basically this: For some reason, BeamNG has problems finding this material: Code: singleton Material(moonhawk_glass_int_tinted) { mapTo = "moonhawk_glass_int_tinted"; diffuseMap[0] = "vehicles/moonhawk/moonhawk_glass_d_tinted.dds"; specularMap[0] = "vehicles/common/null.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; diffuseColor[0] = "1 1.5 1.5 1"; useAnisotropic[0] = "1"; castShadows = "0"; translucent = "1"; alphaTest = "0"; doubleSided = "0"; alphaRef = "0"; dynamicCubemap = false; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; --- Post updated --- Okayyy... This game just lives on its own... It decided to fix itself after restarting the game 2 times and changing nothing either in blender or materials files...