Decided to do a bit of work on this mod again (not anything crazy, just some JBeam work), here's a preview!
It deforms much easier and doesn't bounce around nearly as much. Though I agree, it is kind of hard to see the difference with this video.
Very cool! I really like the mod and looks so fresh. One question I have is that is there anything I can do to make the cars have more oversteer? I feel like the car is so rear grip heavy to where it is so tough to spin out or get any front turn from it. I have tried putting on the small spoiler and tuning the car setup so it could lighten the rear, but it is so extreme that it doesn't help.
I agree, the rear tires do have too much grip. Rest assured however, as I have mostly fixed this in the new version! I plan to continue adjusting the vehicle until I feel it's ready to release V1.2.
Cant Wait to see my Favourite BeamNG mod get even better, also, your Gen 6 car is a dream to handle with a Wheel setup in beam, bravo sir, bravo
It's update time! -RELEASE 1.2- Release 1.2 has arrived! This release adds a couple features, fixes more issues, and most importantly, it brings so many improvements and major adjustments to the JBeam! Features: - Added additional modification slot - Added an additional modification having the license plate slot, just for the AgentY Global Values Tuning mod. Changes: - Improved deformation a great amount - Made the body easier to deform, it is less "bouncy" - Decreased rollcage strength in the front and rear, to allow more deformation - Adjusted body panel connections (especially in the rear) to improve part separation - Strengthened hood flap tethers, now they will not fall off in every single crash. - Adjusted tire grip levels (reduced it to realistic levels) - Improved aerodynamics - Reduced "self-correction" force when attempting to spin out, making it less difficult to spin out - Reworked blowovers - Made blowovers more realistic - Blowovers do not require the extremely high downforce values anymore, contributing to the reduction of the "self-correction" force - Adjusted engine values - Reduced engine cooling strength - Reduced power reduction strength of the restrictor plate at lower RPMs (to lower the chance of stalling) - Slightly increased power reduction strength of the rectrictor plate at higher RPMs (reduced top speed) - Slight suspension tweaks - Front wheels are harder to break off/bend - Rear suspension can start to break off - Compressed many .DDS texture files, reducing the file size by ~23% - Abolished the use of arrays in breakgroups, as suggested by AgentY - Probably many more adjustments Clear cache before using the new version!
YES!!!!! I am so ready crash this!! --- Post updated --- The damage is awesome!! I really like the new roof deformation, and the new damage model that lets the decklid fly off. I really didn't think that this mod could really be improved, but you did a great job!!
Hmm, the post was supposed to have indents, then they disappeared. Huh. With indents (how it was planned to be viewed): How it ended up: Without the indents, there is a lot of redundancy, such as the "reworked blowovers" and "made blowovers more realistic" being right next to each other, so I'm a little confused why the indents didn't transfer over.