Released Gen 6 NASCAR Stock Car

Discussion in 'Land' started by Solarpower07, Jun 3, 2021.

  1. Solarpower07

    Solarpower07
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    305
    Hey all! I have begun creating a Generation 6 NASCAR Stock Car (2018 - Chevy Camaro).

    The model is from 3d Autosports (link below) however since it was hollow in the front and rear, I decided to add in those parts (of the frame for now!) myself. It's my first time actually modeling so it's not too great, but it'll do.

    NOTE: If you experience issues with the car being invisible except for the body and have the 2Fast Gen 6 Stock Car installed, update it and deep clean cache to fix a compatibility issue. If you don't have it installed, just deep clean cache.

    -RELEASE 1.2-

    Release 1.2 has arrived! This release adds a couple features, fixes more issues, and most importantly, it brings so many improvements and major adjustments to the JBeam!

    Features:
    - Added additional modification slot
    - Added an additional modification having the license plate slot, just for the AgentY Global Values Tuning mod.

    Changes:
    - Improved deformation a great amount
    - Made the body easier to deform, it is less "bouncy"
    - Decreased rollcage strength in the front and rear, to allow more deformation
    - Adjusted body panel connections (especially in the rear) to improve part separation
    - Strengthened hood flap tethers, now they will not fall off in every single crash.
    - Adjusted tire grip levels (reduced it to realistic levels)
    - Improved aerodynamics
    - Reduced "self-correction" force when attempting to spin out, making it less difficult to spin out
    - Reworked blowovers
    - Made blowovers more realistic
    - Blowovers do not require the extremely high downforce values anymore, contributing to the reduction of the "self-correction" force
    - Adjusted engine values
    - Reduced engine cooling strength
    - Reduced power reduction strength of the restrictor plate at lower RPMs (to lower the chance of stalling)
    - Slightly increased power reduction strength of the rectrictor plate at higher RPMs (reduced top speed)
    - Slight suspension tweaks
    - Front wheels are harder to break off/bend
    - Rear suspension can start to break off
    - Compressed many .DDS texture files, reducing the file size by ~23%
    - Abolished the use of arrays in breakgroups, as suggested by AgentY
    - Probably many more adjustments

    Clear cache before using the new version!

    -RELEASE 1.1-

    Release 1.1! This release adds numerous features and fixes many issues, hope you enjoy!

    Features:
    - Added roof flaps, which behave realistically
    - Added hood flaps, which also behave realistically

    Changes:
    - Adjusted downforce and lift to make the car still susceptible to blowovers, but much easier to spin out, so not nearly as glued to the track!
    - Adjusted deformation values on the front end, making it easier to damage.
    - Edited side and roof deformation, the side is much less prone to crushing in and causing an unstable JBeam.
    - Other JBeam fixes for stability.

    -RELEASE 1.0-
    The release is here! After 9 months of development and tons of work with other people, this mod has finally reached a stage that I'm happy with releasing it.

    Features:
    - Detailed and fairly realistic model
    - Fully custom jbeam
    - Decent textures
    - Working digital dashboard
    - Realistic engine and powertrain
    - Realistic suspension and tuning
    - Realistic setup configurations
    - Many paint schemes to pick from
    - Realistic crash model
    - Right turn capabilities (shocking)

    This mod is my first project ever for the BeamNG community, and certainly not my last! Stay tuned for more!

    Release trailer:


    Contains the base mod, an advanced configurations pack, and an IRL schemes pack! These separate packs will work with each other.

    Enjoy!

    -- OLD PROGRESS UPDATES BELOW --

    UPDATE - June 12th, 2021
    All the panels are in-game, although the rear end and sides have yet to be redone. the material has been worked on, and now you can make a chrome car! It's fully colorable, with skin support yet to be done.

    Next up:
    - Windows (removable plastic panels)
    - Undercarriage
    - Interior
    - Powertrain
    - Engine / Engine bay
    - Suspension

    Stay tuned!

    Current pics:




    UPDATE - June 3rd, 2021

    Although it's only been one day, I worked for nearly 8 hours straight to get more panels in-game. (Missing from this screenshot is the right door that I added in just after taking it)

    Despite being quite stable, there's still plenty to go before it is fit enough to move on. I am still learning how to make good JBeam, and even today alone i have begun remaking the jbeam of a few of the rear components for realism and stability.

    Model-wise, there's not too much to say other than that I split up the single body piece into the different panels I will be adding in. As well as this, I thickened the panels so the textures show from both sides.

    That's all for this update! Thanks for reading, stay tuned for more!

    ORIGINAL POST - June 2nd, 2021

    Most of the rest of the model is already done (from what I downloaded) however theres plenty of tweaking to do.

    Before (only frame):



    After:



    The frame also has a fully custom JBeam in-game with the model appearing:




    Only the frame is in the game right now, but the body is going to be put in here real soon.

    The frame deforms somewhat well in normal collisions, though theres definitely a long way to go before it's fully good.

    Anyways, thanks for reading my post! I'll certainly update y'all with more in the comments, updating this post, and also on my YouTube channel: https://www.youtube.com/channel/UCxZ8KwRzq0gsZ97atqBFK-w


    Credits:

    JBeam:
    Me: Body, Frame, & Engine. @powiephenom: Rear Suspension, general help. BeamNG: Original Engine and Front Suspension JBeams, heavily modified.

    Model: Original: https://sketchfab.com/3d-models/2018-nascar-camaro-cb243928ff814a6e92bef555e95e7a21, Me: Front & Rear of frame, Fuel Cell. Motorsport Games: Engine, Suspension, and Wheel components

    Additional help:

    @powiephenom for help with accuracy, models, JBeam tips, suspension help, trailer, and configurations. Big thanks!

    (Discord usernames) COTAMcKee#6671, GTSR#7305, Kakert#9731, Mellz#3621, Paw#9270, Sticky™#1000, and TrooperA113#6980 - Tons of paint schemes and general help with this mod! Huge thanks!

    @Myushi - Created the Realistic Paint scheme pack exclusively for this mod!

    @raiiiu - Texture and material edits, multiple materials turned to PBR.
     

    Attached Files:

    #1 Solarpower07, Jun 3, 2021
    Last edited: Oct 11, 2022
    • Like Like x 74
  2. CatAstrophe05

    CatAstrophe05
    Expand Collapse

    Joined:
    Jan 8, 2020
    Messages:
    271
    looks pretty good so far! i hope you can keep making progress cause this is promising
     
    • Like Like x 3
    • Agree Agree x 3
  3. superglitchy21

    superglitchy21
    Expand Collapse

    Joined:
    Nov 13, 2020
    Messages:
    298
    Oh boy i think we need a new NASCAR model but this is lit keep it up!
     
    • Agree Agree x 2
  4. Solarpower07

    Solarpower07
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    305
    Thanks! Busy getting body parts in-game and attached to the frame
     

    Attached Files:

    • upload_2021-6-2_19-15-28.png
    • Like Like x 2
  5. superglitchy21

    superglitchy21
    Expand Collapse

    Joined:
    Nov 13, 2020
    Messages:
    298
    epic
     
    • Agree Agree x 1
  6. e r i k

    e r i k
    Expand Collapse

    Joined:
    Feb 17, 2021
    Messages:
    656
    "Ebic"
     
  7. a plane guy

    a plane guy
    Expand Collapse

    Joined:
    Mar 14, 2021
    Messages:
    3,849
    Noice!
     
    • Like Like x 1
    • Agree Agree x 1
  8. saace27

    saace27
    Expand Collapse

    Joined:
    May 14, 2019
    Messages:
    10
    looks great man keep it up
     
    • Agree Agree x 1
  9. Solarpower07

    Solarpower07
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    305
    Hmm...

    ]
     
    #9 Solarpower07, Jun 4, 2021
    Last edited: Jun 4, 2021
    • Like Like x 4
  10. superglitchy21

    superglitchy21
    Expand Collapse

    Joined:
    Nov 13, 2020
    Messages:
    298
    nice
     
    • Agree Agree x 1
  11. Max889

    Max889
    Expand Collapse

    Joined:
    Apr 23, 2020
    Messages:
    23
    Looking good! Can't wait!
     
    • Like Like x 1
    • Agree Agree x 1
  12. Subarishi_Motors

    Subarishi_Motors
    Expand Collapse

    Joined:
    Nov 19, 2020
    Messages:
    575
    this is noice
     
  13. FordKing

    FordKing
    Expand Collapse

    Joined:
    Jul 21, 2016
    Messages:
    1,624
    good now I can yeet a modern nascar into a wall at very high speeds
     
    • Like Like x 1
  14. Cam4734

    Cam4734
    Expand Collapse

    Joined:
    Feb 14, 2021
    Messages:
    11
    Thank you so much I have been looking all over for a Gen NASCAR I have asked so many people to make this thx
     
  15. Subarishi_Motors

    Subarishi_Motors
    Expand Collapse

    Joined:
    Nov 19, 2020
    Messages:
    575
    well i mean if you want it so bad you dont just ask people to make it, you learn how to make it
     
  16. Solarpower07

    Solarpower07
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    305
    Progress update:
    I have not added in more parts since the last progress update, however I am learning about the textures, materials, and have redone the jbeam for the rear end body panels, and organized things a lot. I have fixed some aerodynamics, tweaked some values, and I have to say the whole car is functioning a lot better now. Of course, as I'm still learning, I have not made a jbeam ready for finalizing the car, so once I get some bigger things done I will probably go back and redo a lot of the jbeam again. But I'm happy with it for now. My goal for the rest of the day is to (maybe) complete the body panels and get them in-game, but I likely will not get that 100% done.

    I'll let you guys know once I get more progress done! Thanks for waiting for this progress update, and thanks for reading! (No new pics to show yet!)
     
    • Like Like x 1
  17. Slugfest

    Slugfest
    Expand Collapse

    Joined:
    Jun 28, 2020
    Messages:
    1,130
    Learning is the best kind of progress, because it means the rest comes easier :)
     
    • Agree Agree x 3
  18. Solarpower07

    Solarpower07
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    305
    So true! Since this is my first mod, learning is all the more important to bring everyone a nice, quality, completed mod that everyone can enjoy. And I em determined to get this done... I've learned some modeling just to fill in the empty space that this model has.
     
    • Like Like x 2
  19. CatAstrophe05

    CatAstrophe05
    Expand Collapse

    Joined:
    Jan 8, 2020
    Messages:
    271
    The best advice I could give you is: take all the constructive criticism you can get but ignore all of the blind hate you can get
    Some people here look down upon any mod that isn't dev-quality (ironically most of them can't mod themselves) and as a result this place can be pretty toxic but if you focus on the genuine advice given by people who know what they're talking about you could make this already good-looking mod even better
     
    • Agree Agree x 4
    • Like Like x 1
  20. Solarpower07

    Solarpower07
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    305
    Thanks, I'll certainly keep this in mind! I've been on this forum for a few years so I've seen a fair share of some of the toxic people.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice