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Discussion in 'Official Content' started by gabester, Sep 11, 2013.
A lot apparently...
As of what you've said about a facelift in a possible remaster, the International 9300, the T-Series' real life counterpart. It really hasn't changed a lot through is production years (as far as i am concerned about International trucks, i've only seen a set-back axle version of it in 18WoS). Which i wouldn't think it would be possible to create a remaster of it due to those details. The features you mentioned, like the dayton wheels. Are possible though, as these served many cement mixers and dump trucks, like the ones we got in the game. I may be wrong though, as i don't understand the history behing the International 9300.
That loose object problem you mentioned over the dump truck, that creates the possibility to create a load option, just like the planks on the D-Series. You wouldn't have to exactly place them manually using the node grabber, and also creates the opportunity to add more load options.
About limiting trailers, adding more options to the current ones would probaly increase the opportunities to add diferent delivery points on a future carrer update than adding more trailers. Considering that other trailers like dumpers or loggers only haul a specific type of load. Most loads in the US is hauled by a Dry Van or a Reefer, most construction, heavy or any general dry load is also loaded by a flatbed, and most liquids can be hauled from a single tanker. Adding different loads would both end up with more trailer options out of the trailers we got (Like a Reefer, or even a step-deck, or a chemical tanker), and would also give the game more diversity, with more different weights, heights and other stuff to worry about when pulling a trailer.
As for a mobile car crusher you mentioned. Yes it would be superspecific, but also interesting considering BeamNG crash physics, so i approve that.
About visual customization. I think more different options for more parts would fit in the game very well. We got different exhaust pipes options. Different horns, wheels like the Dayton and Budd you mentioned, bumpers or even headlight options can be done that makes the truck feel not overfilled with options.
As for that wrecker upfit. Operating a crane mod is as complex as modeling and scripting it in my perspective. And as for that ropeable features the devs are working on, it doens't exactly needs to be done. If they added a upfit where it only haves that modernized drop & hook tow system, it would already be nice. Considering that a full wrecker would need even its own chassis, as most of them are longer than normal trucks, and even have more axles as wheel.
My Yoga sessions got me sleeping only four hours per night, which ended up screwing my sleep schedule. Enough free time to have a god-level discussion about a virtual truck of a game under development. And i am not complaining lol
I think it would be a good idea if if they add a cab over t series?
That doesn't really seem like a T-Series type thing, just because of the time frame and model that the T-Series is based on. It would probably have to be a whole different vehicle.
Mechanically, they're very similar. Effectively just moving the cab forward, along with a new cab.
Considering the short length of the T-Series chassis, a cabover version would be possible.
Most truck manufacturers had different name models for their conventional and cabover products, such as the R and F series from Mack. I think it would need an different letter for its own series. But that is not necessary in most cases.
The cabin itself could be based on the International 9600 truck. Notice that cab length on these models usually vary.
It is also the same manufacturer the Gavril T-Series.
Ok, stop talking. There is a mod that adds quite a bit to the T-Series, and it should keep you covered. Here is the mod and it's required mods: Gavril T-Series Expansion Pack | BeamNG
GTG Commons Mod | BeamNG
D-Troxx Truck, Trailer and Bus Wheels | BeamNG
Anyone know how I can use all the gears with my 6 speed h shifter in this truck. Being stuck in 6th isno fun
I am not a h-shifter user. But it should be a bind for the splitter and low/high range selector.
Yeah I just haven't seen one
On the other hand, the T-series is a relatively old truck. Things weren't always this regulated, and enforcement wasn't always so harsh.
Once upon a time, no trucker wanted a rig that couldn't do at least 100MPH loaded, because it was simply too slow for the job they had to do, and a few had their rigs tuned up to the point of being able to do 160MPH unloaded and a significant fraction of that loaded.
160MPH? I don't think the turbo technology existed back then to get a 35,000lbs (empty) brick moving that fast lol. I'm often passed by cattle haulers on I80 and I70 doing about 110mph these days, but those trucks under agricultural laws are a different breed compared to the standard CMV, but I've only been behind the wheel of a semi pulling a flatbed for the last six years so what do I know? Lol
Wait how do you deflate the airbags?
If I remember correctly, it should be bound to the 'G' key if you're using a keyboard. In any case, take a look at the controls in the upper-right corner when you spawn in the T-series.
Oh, and welcome to the forums!
Tried to recreate a Road Trains in BeamNG.
Quad Tanks, Big Roobar and Six hundred hurspurrs.
Though in Australia, only 40ft trailers are used due to the max 53.5 Meter combination limit(Which I am sure I have surpassed long with three 48ft tankers or the 53ft Flatbeds), the old Gavril T-Series pulls her like a dream. The occasional heat build up is actually pretty damn accurate with how much weight is being put into the transmission and the engine.