Garage to Garage missions and how they play

Discussion in 'Ideas and Suggestions' started by Kirschi94, Nov 19, 2024.

  1. Kirschi94

    Kirschi94
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    Joined:
    Mar 14, 2022
    Messages:
    4
    Hello,

    I'm mostly playing "Garage to Garage" missions when playing BeamNG.drive, so naturally, I made some of these for mod-maps as well.

    While playing vanilla G2G and my own, I found out 3 things:

    - The chosen routes (mostly on big maps i think?) feel surprisingly repetitive, especially on one map where I placed over 900 parking spaces when creating my own G2G mission for the map.

    - Routes over ~12 km seemingly break the route-finder - I've made a G2G mission for a map with a size of over 400km², therefore I added 50km routes to my G2G mission - but somehow most of the time I then get routes with a few meters, driving from my parking spot to the parking spot right besides mine.

    - Being forced to use offroad-only vehicles (like the Dunekicker or the Rockbasher [Stambecco and Aurata drive well on roads tho]) or very special vehicles (like the FPU Wydra) is no fun for me personally.


    While I unfortunately don't have any ideas how to combat the first and second point, the third one could be fixed by adding an option to blacklist vehicles from being selected for missions (or only for G2G-missions) somewhere in the options for example, or perhaps inside the mission creation tool for G2G missions.

    As a side note: I also had to write my own tool to correct the names of parking spaces (so every parking space has their own name), since they all somehow get the same name when being placed on the map, which causes issues with route-creation and I didn't wanna rename >900 parking spaces.

    Please go ahead and let me hear y'alls thoughts on this!
     
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