Game updates

Discussion in 'Ideas and Suggestions' started by Exchy, Jun 19, 2017.

  1. Exchy

    Exchy
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    No suggestion here. Just had a thought right now about proper updates that we received. In last big patches we got a few big changes, aka powertrain, tires, electric gauges, campaigns, replays and etc. What's the most important, these are the things that not only upgrades the game itself, but also keeps modding alive. I'm glad that with every patch, the game receives something, that can be used by community. Upgrading existing car-mods, so they won't rot in the bottom of forums. Patch gives some shakes. Wrong move will be releasing a patch with like a new car or new map or optimizing the game only but no stuff that can be used by community for creation, so the modding will die in-between the patches. I hope devs continue bring the new possibilities to the game, Beamng that kind of game that lives by mods. Just keep goin guys, you are the best, make modding great again. That were my thoughts. I'd like to hear yours as well. :)
     
  2. gigawert

    gigawert
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    Really the only things we need besides new content is optimizations and possibility of bigger maps.
     
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  3. ¿Carbohydration?

    ¿Carbohydration?
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    I think this game will only be optimized noticeably through Technology... As technology gets better, Beam will run faster. Torque3d is having to process so many things, it's really not possible to squeeze more then 5-10 Fps...
     
  4. Exchy

    Exchy
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    Does beamng uses cpu noticeably?
     
  5. ¿Carbohydration?

    ¿Carbohydration?
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    Yes, Clock speed is really recommended for good gameplay. You need a good graphics card too.
     
  6. AllTerrainOutlaw

    AllTerrainOutlaw
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    from what i heard each car uses 1 cpu core.
     
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  7. ¿Carbohydration?

    ¿Carbohydration?
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    Then how does one spawn 12 cars in a 6 core?
     
  8. Exchy

    Exchy
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    my fps Is 20 and you know what? Installed external reshade is more performance friendly than in-game one, da fuq. . .
     
  9. gigawert

    gigawert
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    It would run a lot faster if we just had sector loading in maps. Sectors as in your 1x1km chunk loaded plus the ones around it, like in ATS. This would help performance and increase map sizes.
     
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  10. Kirahl

    Kirahl
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    I think it's optimised to use a car per core. Once the amount of cars goes over the amount of cores you have, I assume it just uses two cars per core. Not hard to figure out really.

    I think I remember one of the issues with large maps not only being performance, but being Z-fighting. The further you get from the origin the worse it gets. Z-fighting is when two textures are near to each other and start to "fight" to be on top, or visible.
     
  11. gigawert

    gigawert
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    How do the two textures have anything to do with the distance from the origin?
     
  12. Kirahl

    Kirahl
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    Dunno, but apparently it's an issue. Go onto empty grid map and drive for good while, the car will start visually glitching and the ground might start z-fighting
     
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