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Game controller - How to make the Steering Analogue (like it should be?)

Discussion in 'General Discussion' started by Snaffi, Dec 31, 2024.

  1. Snaffi

    Snaffi
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    Dec 28, 2024
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    Before posting this, I did a full search on the forums, but didn't find anything much.

    (And before I go further, it might just be my rubbish controller?)

    To explain firstly:
    So, you have your typical X-Box / PC type game controller.
    The steering is controller by the Top/Left Analogue stick, which is of course a potentiometer and hance can detect how far the stick is moved to the Left/Right.

    What I don't understand is.......
    If I look at the Steering Wheel or Car Wheels in BeamNG, and I move this Analogue Stick a little to the left or right, then the cars steering, keeps moving to the left/right till it hits full lock.

    Moving the controller stick, changes the speed the in-game steering wheel moves, but it's not acting like an actual analogue control.

    Does that make any sense?

    Or to put it another way, I want to move the stick a little to the left and the steering wheel in the game moves a little to the left and stays there, not keep turning.
    As with a real steering wheel.

    If I want to turn HARD RIGHT, then I'll move the controller stick to the FULL RIGHT.
    If I want to keep a gradual slow gentle turn Right then I'd just keep the controller stick slightly moved to the right.

    Unless I'm being dumb, this is how an analogue stick should work isn't it?

    I've found these settings, but can't seem to achieve what I'm looking for.
    any thoughts/advice welcome:

     
  2. JlnPrssnr

    JlnPrssnr
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    Look at the steering axis in the key bindings
     
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  3. stabilityyy

    stabilityyy
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    Dec 11, 2024
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    It could be your controller? Does it have proper analog control in other games?
     
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  4. Snaffi

    Snaffi
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    I will admit I did wonder about this:
    I managed to find this page:

    Gamepad Tester - Check Controllers and Joysticks Online

    And yeah, It looks like it could be my controller (unless this is normal for controller as I don't have another to compare against.

    I'd say (looking at that web page I linked to above) the movement is at Full Left/Right/Up/Down when the analogue stick is only about 40% of the way thru it's total movement.
    I did try being super super careful looking at the Steering Wheel in BeamNG and moving the stick fractionally and the Steering Wheel does act in a way I'd like it to.

    Unless I can change this, seems I'm screwed.
    --- Post updated ---
    If you mean the orange bars, then yes, this confirms what the website says.
    From my perspective my Analogue Stick is wayyyy too sensitive. and goes to 100% just before it's half way thru it's range of movement.
    --- Post updated ---
    Just as a little follow up, a quick Google Search is showing me this is a very common issue across many different controllers, with people saying their Analogue sticks are way too sensitive and about 50% travel = full travel.
    Which is great in fast combat/movement games, but of course sucks for driving as you don't want to keep going from full right to left lock all the time.
     
  5. JlnPrssnr

    JlnPrssnr
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    These are the settings I'm talking about. See how it looks there and if you can optimizie it by tweaking the deadzone range, filter and linearity.

    upload_2024-12-31_12-40-36.png
     
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  6. Snaffi

    Snaffi
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    Joined:
    Dec 28, 2024
    Messages:
    44
    Just as a little follow up, a quick Google Search is showing me this is a very common issue across many different controllers, with people saying their Analogue sticks are way too sensitive and about 50% travel = full travel.
    Which is great in fast combat/movement games, but of course sucks for driving as you don't want to keep going from full right to left lock all the time.
    Thanks for that.
    I was not even area that control panel was there hidden under that button :)

    Yes, I can see how that works, and I think I can make some little improvements there. Thanks.
    The main issue still sadly remains, in that my controller (analogue stick) registers 100% before it's reached it's physical/mechanical stop/limit.
    May be a hardware thing, or a calibration within windows thing?

    Thanks. I'll have to look into it further if there is anything else I can do that helps. :)
     
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