Solved Funky shading on edited part

Discussion in 'Mod Support' started by Joobles, Sep 12, 2021.

  1. Joobles

    Joobles
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    Hey, so I am working on a project and needed to make a custom hood for the Piccolina, but the cut version has some shading issues. I know there's a fix for it, but I can't remember what it was. Can someone help me out?
    OG----------------------------------------------------------Mine
    screenshot_2021-09-12_02-57-36.png screenshot_2021-09-12_02-57-57.png
     
  2. S.Ali.M

    S.Ali.M
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    Have the same issue. The model of one of my friends has this problem too. I'll be really thankful if someone help
     
  3. P_enta

    P_enta
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    this is not a bug you just need to learn the fundamentals of 3d modeling. Nothing should ever be sharp, it should always be beveled. Always recalculate normals. Remember to uv map.
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Somehow I never have this problem when doing this kind of stuff
     
  5. Turbo49>

    Turbo49>
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    Try adding an edge split modifier.
     
    • Agree Agree x 1
  6. Joobles

    Joobles
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    That fixed it, thanks!
     
    • Like Like x 1
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