Hello and welcome, to what is hopefully a fun series of threads about the BeamNG vehicles & their unique traits which makes them stand out from other in-game cars! Depending on the community reception, there will be more threads like this, especially for upcoming vehicles. Here is some fun & unique facts about the Stambecco: While it is not the first vehicle in game to have an aircooled engine, it is the first one to have an aircooled Inline-6 engine, which, even in reality is a rare sight, while also featuring a more modern Inline-6 diesel as an option 'Stambecco' translates to 'Ibex' It is the first official vehicle to have swing axle suspension all 4 and/or 6 corners The 'Stripes' livery is a reference to the "Pinzgauer Disco box" livery So far it's the first & only official vehicle to come with TPMS aka Tire Pressure Management System, which lets you adjust tire pressure on-the-fly First European-made (offroad) van to be added to the game It has only one option for differentials on all axles - Locking differentials It comes with only 4 options for rims on 5-lug & 3 options for 6-lug wheels, while also introducing "Bar-grip" tires Only vehicle to have a military-style tow hook available besides the regular tow hitch First official vehicle to feature interactable levers for rangebox, differential lock etc. Feel free to add some fun facts of your own
It is the first vehicle with portal hubs The only vehicle without an openable hood (the engine access panel is in the interior and it doesn't open) The lug nut spacing is different than on vanilla vehicles which is probably why it doesn't realistically allow vanilla wheels
Has one indicator for both indicators, first vehicle to not have an option for vanilla wheels ( I think )
I think the lack of universal wheels is due to the 6 wheeled-ness. This makes me wonder why they don't go ahead and add universal wheels for something like up to 4 axles by this point. New models aren't needed, just a bunch of new jbeam files that are mostly copies of the old ones.
I feel like they should almost make a way for the wheeldata to automatically distinguish "F" axles from "R" or "RR" axles, etc. So they only have to have one generic set of wheels in the .jbeam files, that apply to both the front and rear hubs. This would leave only the pwigeon's single wheels separate, and would let you put drag tires on the wrong way round, while massively cleaning up the QA process for those thousands of meshes, slots, node groups, etc.
This would be great. Only one pair of wheels would be needed and it could just be told which axle they're on and therefore how to name their individual nodes.
I believe the first vehicle with portal hubs was actually the Rock Racer config of the D-Series (tweaked so now it has power! yay!) back when it was updated a few updates back. That was only on the IFS though, and only that specific config.
First one to features an ambulance directory when added ( the h-series and d-series didn't had it in the first place)
(possibly) first vehicle to come with a shift light from the factory (stock) (if not in chronological order of production)