FPS, camera panning and the option of reducing draw distance

Discussion in 'Ideas and Suggestions' started by Hati, May 9, 2015.

  1. Hati

    Hati
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    I understand this is a GPU bottleneck on my system, and I am currently temporarily on a HD5870 which even if it only has 1GB of vRAm it's still not a toaster by today's standards. It's basically a card that amounts to just over half the overall power of my r9280x. To be clear, even on a 280x I get this issue and artifacting aside for unlucky people like myself it is a fairly high performer.

    30fps looking in this direction
    BeamNG 2015-05-09 02-13-52-08.jpg
    17fps in this direction
    BeamNG 2015-05-09 02-14-01-11.jpg

    Something that probably needs to be looked at, and explained. I would, however, appreciate a limit on draw distance or a fog that can limit the amount of objects the game tries to render that I won't immediately be looking at.
     
  2. randomshortguy

    randomshortguy
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    I would love a reduced draw distance. Meshes are too muddy to see anything afar anyway. It's one thing to have a lower framerate, but another to have one that halves itself when looking around.
     
  3. Nadeox1

    Nadeox1
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    BeamNG Team

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    DRI is not a really optimized map such as ECA or others. Pretty much everybody gets performances issue with it. Unsure if it will get some update to fix that or not.
     
  4. randomshortguy

    randomshortguy
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    I get FPS issues with ECUSA too, but this is not about map-specific optimization. I understand that proper optimization isn't coming soon, so a temporary, easy-to-program solution would be a draw distance option to help alleviate the GPU load.
     
  5. g0tsl33p14

    g0tsl33p14
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    Odd post on me though will your fps drop with an in car camera? Does looking out from the interior "mesh" of the vehicle create a simulated draw distance function, that allows less of the map to be rendered? If I understand the focus here, I have not earned patience in coding.
     
  6. Hati

    Hati
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    No difference between the views selected in each vehicle.
     
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