The one that is in game provides you senseless values and so it can't be used to make camera completely realistic. Why not make it show real values in degrees? Separate FoV settings for each camera would be nice too Why can you change camera position but not its rotation? Also, tuning sliders are broken because they do changes only when I click at certain value but not hold-and-swipe or arrows/D-pad movements
The FOV values in-game are all in degrees (even if the ° / degree symbol is not showing) Rotation cannot be changed because there was not really much request about that (to be honest, why you want your camera to be rotated and not pointing forward?) Tuning slider works fine here by holding and dragging them with the mouse.
They are in degrees but zero value is somewhere around 70 degrees or so, why isn't it in zero? Also, free cam slider is in degrees but when I set it to 90 it takes only 3 screens to make a full revolution (or am I doing it wrong?) To make skyline not exactly in the center of my screen or for rearview cameras As for me, they slide only visually and their new values do not apply So, what about separate settings (while 40 degrees is fine for hood cam it's too narrow for orbit)
It's an offset value. Means it adds to the default value (which is 65° IIRC). So 0 means you stay at 65°. 30° means it adds to that default value, resulting in 95° and so on..