Mod is brilliant, loving the derby version! What program did you use to edit the automation model once it was exported, I’m trying to edit some of my automation models to take the windows out to make them more derby looking but not sure where to even start?
Automation models open no problem in blender. Just import the dae file and edit it but caution! You have to rename all engine material names! They often are too long for blender‘s character limit and will corrupt the model file when you try to save it. Rename all engine material names in the materials.cs accordingly to what you changed in blender
You really care about this mod! Maybe someday you could use this as a base for a 2012 Focus? (Hatchback too... maybe)
Cool cheers Cool cheers, I’m quite new to blender, so when I save the car I’ve edited what extension do I save it as?
Another small update on things! The boost gauge finally has a texture... and it comes in 5 variations! 2 Bar, 2.5 Bar, 5 Bar, 30psi and 60 psi Thanks to @Alex_The_Gamer for the textures! I also love how this all looks at night now! Above that... I also added a digital speedometer as seen there! It can show km/h and mph