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Force feedback too strong when crashing or hitting objects

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Alberto Marchi, Apr 15, 2021.

  1. Alberto Marchi

    Alberto Marchi
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    I own a Fanatec DD1. I configured force feedback not so strong (40% on wheel, 200 in game). While driving, forces are good, relaxing but enough to feel the car. When crashing, or even hitting a small object... I risk to break my wrist, by the intensity of the feedback sent to the whleel.

    It would be nice to have some way to limit the maximum impulsive force on the wheel...
     
  2. esesel

    esesel
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    im not sure what my settings are, but i have the same wheel and i bearly feel the impacts almost as if the stronger forces are clipped out...
     
  3. den_chik

    den_chik
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    Absolute maximum force for any in-game events sets in FFB limits preferences.
     
  4. P_enta

    P_enta
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    I mean... isn't that realistic?
     
  5. Alberto Marchi

    Alberto Marchi
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    Here are my settings, and a short video. Wheel is Strength 45.
    Complete fanatec profile:


    <TuningMenu>
    <MPS>1</MPS>
    <SEN>1080</SEN>
    <SETUPIDX>1</SETUPIDX>
    <NDP>0</NDP>
    <DPR>0</DPR>
    <APM>1</APM>
    <DRI>0</DRI>
    <SPR>0</SPR>
    <FF>40</FF>
    <FEI>50</FEI>
    <SHO>100</SHO>
    <INT>0</INT>
    <NIN>0</NIN>
    <BRF>100</BRF>
    <LIN>0</LIN>
    <ABS>101</ABS>
    <FOR>100</FOR>
    <NFR>0</NFR>
    </TuningMenu>
    --- Post updated ---
    It's a videogame, I do now want to hurt my fingers with it :) It's really too strong, even at low speeds
     

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    #5 Alberto Marchi, Apr 15, 2021
    Last edited: Apr 15, 2021
  6. den_chik

    den_chik
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    Oh, it's gone from settings. :eek:
     
    • Like Like x 1
  7. stenyak

    stenyak
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    BeamNG Team

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    If you don't want to use the full available force of your wheel, you must decrease it in its configuration. If you have set that to 40% and it still feels like too much, then you must continue lowering that value until it feels right to you.
     
  8. Alberto Marchi

    Alberto Marchi
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    It's a videogame, I do now want to hurt my finger with it :) It's really t
    As I wrote, force strength in the wheel is 40%, like in any other game I use. It gives a very good feeling while driving. Less would be ... too less. But I think that it should be possible to limit forces in case of crash. For example, ACC does not simulate crashes so strong. In Dirt Rally, you can configure crash strength (I put it very low). It would be nice to have something similar in BeamNG as well
     
  9. stenyak

    stenyak
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    If you don't want heavy forces on your wheel, you must limit the amount of force the wheel can provide. Do this in the steering wheel drivers.
    After that, bump the beamng Strength until the driving feels the same as usual.
     
  10. Alberto Marchi

    Alberto Marchi
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    Hi Stenyak, here are two videos showing what I mean when I say that ffb is far too strong (it seems unrealistic, to me) on very slow crashes.
    Apart from being real or un-real... it's really dangerous. It hurts a lot. And my FFB intensity is 40 on the wheel and 120 in game. 40 is a very common value, I have no problem whatsoever with any other game. Only BeamNG risk to break my fingers for such small crashes.

    Do you feel this is the correct behaviour?



     
  11. P_enta

    P_enta
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    Damn I see what you mean! Thats gotta hurt.
     
  12. den_chik

    den_chik
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    Why you don't turn 40 to any lower amount? (for example 20?) I guess you can make new BeamNG profile for that specific setting.
     
  13. stenyak

    stenyak
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    Your steering wheel has a 20Nm motor. Setting it to 40% probably means 8Nm (but you would need to confirm this with Fanatec).

    If you're indeed using 8Nm, keep in mind that most steering wheels provide around 1Nm to 4Nm of max torque. So you are still using 2 to 8 times the torque of other wheels. 8Nm can for sure hurt your wrists/hands/fingers.

    In the videos you seem to be hitting the wall with the front wheel steered into the wall. If that's the case, then the 1+ tons of vehicle inertia are definitely going to make use of the full torque you've configured the drivers to.

    If all my assumptions above are true, then you probable have a personal preference for those 2Nm to 3Nm commonly provided by other motors. This means you have to set the drivers to around 10%. After that, as mentioned in my previous post, you'll need to bump the in-game strength to compensate.
     
    #13 stenyak, Apr 23, 2021
    Last edited: Apr 24, 2021
  14. Alberto Marchi

    Alberto Marchi
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    Is it the expected behaviour to have the wheel oscillates so much when just braking?
     

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  15. stenyak

    stenyak
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    BeamNG Team

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    Braking in a straight line, in a flat surface, with symmetric grip and symmetric suspension geometry, should not generate big steering torques.

    Oscillations while the car is parked is not intended, but it is expected and unavoidable. We provide a dedicated setting that attempts to lower oscillations in Options > Controls > ForceFeedback > edit binding > Reduce strength while parked.
     
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