For collision tree

Discussion in 'Terrains, Levels, Maps' started by Land87, Feb 16, 2024.

  1. Land87

    Land87
    Expand Collapse

    Joined:
    Feb 12, 2024
    Messages:
    6
    I created trees on blender but I don't have any collisions with them. I think this should be entered in the mainfiles of this tree


    "triangles": [
    ["id1:","id2:","id3:"],

    {"groundModel":"metal"},
    {"dragCoef":10},
    ["Node1","Node2","Node3"],

    I don't understand how to define three collision points on my tree in blender. I have to place an empty or something like that or name my mesh particularly so that it acquires a collision in the game? I see that the oak has the collision, could someone explain this to me?
    --- Post updated ---
    https://wiki.beamng.com/images/5/5b/Blender_static_object_export.jpg
    --- Post updated ---
    i see this but they dont hav tuto ?for first time to do its better to look for repeat after the method i dont know at what i attach empty and the rotation etc
     
  2. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,445
    • Like Like x 1
  3. Land87

    Land87
    Expand Collapse

    Joined:
    Feb 12, 2024
    Messages:
    6
    ok its done i hav colision now thk so much for ur help friend and other question please i hav making animated tree in blender its possible to put this tree with this animation into beamng i trying but the three not appears in the game if i export with armature and animation
    --- Post updated ---
    I did this it should work like this? empty must have a particular rotation? locally or globally?
    --- Post updated ---
    on the other hand my leaves no longer appear, how is this happening? I named it model_1_a45 to test then model_2_a45 I attached it then just related but nothing appears before I do this method the leaves were present...


    and I checked my faces they are indeed blue no worries on that side
     
    #3 Land87, Feb 16, 2024
    Last edited: Feb 16, 2024
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice