Solved Flexbody issue

Discussion in 'Mod Support' started by SSRG, Jun 30, 2023.

  1. SSRG

    SSRG
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    Joined:
    Jun 17, 2023
    Messages:
    4,338
    So I'm making a mod for a car
    Its interrnal name is "hi" (it's supposed to be short for something but I won't reveal what)
    and here is my flexbody code:
    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],
    ["hi_body1", ["hi_body1"]],
    //["hi_enginebaycrap", ["hi_body1"]],
    ],
    For some reason, it does not work.
    The part's name in this .jbeam is "hi_body1" as is its mesh's name in Blender.
    I put the 2 slashes by the engine bay stuff because I thought earlier that was the issue.
    But even though this looks just like in covet_body.jbeam and just like in the documentation, it doesn't work. There isn't even an error in the log. So I'm not sure what I did wrong, if anything.
    --- Post updated ---
    Can’t check at the moment, but there’s a chance it doesn’t work because I did:
    „flexbodies”: [ instead of
    „flexbodies” :[
    --- Post updated ---
    Update:
    That was not the problem. Something else is wrong.
    --- Post updated ---
    Nevermind I’m just dumb. Looked at a tutorial
    --- Post updated ---
    For those interested (Absolutely nobody) I didn’t know you had node groups assigned at the nodes section and only copied the flexbody code from the Covet.
     
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