When I was working on a map, I went out of it and came back to a no texture flat ground. Only thing it throws is a texture error (which I guess I am missing the "grid" texture). I cleared my mod folder except for Rock Falls. I'll send the file to anyone that will help. I based it off template, but I am sure I renamed everything. It was working before, anyway...
When I first started making maps I had the same issue but it was because I did not properly set up folders and file structure correctly. Check out this wiki article to find out how to do it correctly. https://wiki.beamng.com/Starting_a_new_map_project I strongly recommend you delete what you have now and restart, especially since you don't have any progress yet.
This is wrong? Also, the map worked perfectly before this happened. I had this amount of progress before it happened. A few of them may be old but that's what it looked like. Spent about 3-4 days on it
If you did not change the texture paths in all materials.cs files to have the folder name rockfall_peak instead of whatever else is there it's wrong. This entry used to have east_coast_usa in it but instead it has fort_bragg because that's my folder name: Code: singleton Material(checkpoint_sign) { mapTo = "checkpoint_sign"; diffuseMap[0] = "checkpoint_sign.dds"; specularMap[0] = "levels/fort_bragg/art/shapes/buildings/Concrete-01_s.dds"; specularPower[0] = "15"; pixelSpecular[0] = "1"; useAnisotropic[0] = "1"; materialTag0 = "beamng"; materialTag1 = "Race"; materialTag1 = "rally"; }; Do Find and Replace in your text editor to change all the entries in a particular file at once.
Yeah, all of it's replaced and all. I was working on it, and it just spawned a endless no texture plane. If I add the grid texture, it'll be grid. But, my map wasn't like that.