Original mod created by @DrowsySam Features New Control Scheme Features a redesigned rotor with realistic swashplate controls and bending rotor blades. Fully remappable controls The helicopter now uses fully remappable vehicle specific bindings. Each binding can also make use of the filtering settings to change its responsiveness (depending if it is a key or controller input). Additional controls Activating the parking brake or regular brake will engage the rotor brake (useful for slowing down the rotor after shutting down the engine, not recommended while in flight). Functional Weapons 3 different Weapons can be mounted on each of the 4 wing mounts: 50cal Machine gun: High damage, low rate of fire Minigun: High rate of fire, lower damage against heavy vehicles. Rockets: Make things go boom. Colorable (Work in Progress) The helicopter is now colorable using the color menu. Still work in progress, color is overlayed over the default skin color for now. New Sounds Added new turbine and starter sounds for the engine. How to fly Takeoff If the engine is off, start it by holding down the V key. Make sure you are in "D" gear and the parking brake is off. Wait until the rotor has finished spinning up, the engine RPM should be at or close to redline. Throttle is controlled automatically, no manual throttle input is required.Lift the helicopter off the ground using the Collective Up control. Controller: Left analog stick up Keyboard: Up arrow key Flying Hold the helicopter steady using the Cyclic Pitch and Roll controls Keyboard: T, G, F, H keys Use the Collective controls to move the helicopter up or down. Controller: Left analog stick up and down Keyboard: Up and down arrow keys Use the Tail Rotor Yaw controls to turn the helicopter in the direction you want to face. Controller: Left analog stick sideways Keyboard: Left and right arrow keys If you are having trouble keeping the helicopter stable refer to the next section. Pilot Assists Press Ctrl + Q or use the small ESC button next to the engine start button to switch between the different assist modes: Off: no assists. Stabilize: will try to hold the helicopters rotation. Auto Level: will automatically level the helicopter and prevent it from flipping over. Changelog: Version 1.0 General: Changed main rotor controls to adjust individual blade pitch instead of tilting the entire rotor Adjusted lots of JBeam values for better stability and less vibrations in flight Small adjustments to aero and weight distribution Added torsion bar in tail section to strengthen it against twisting Powertrain: New fixed engine Engine throttle is controlled automatically to support new controls (engine automatically goes to full throttle in drive, and idles while in neutral, lift is controlled by collective input only) Removed all gears except "D" and "N", and made "D" the default gear on spawn Adjusted engine power and rotor speed to be more in line with its real life counterpart Added locked differentials between rotors to ensure consistent RPM Rotor sound now depends on RPM of the physical rotor instead of engine RPM Added new separate turbine and starter sounds for the engine Sound credit: Explorer Helicopter Engine Start Up Ignition Sequence and Idle .wav by Paul368 -- https://freesound.org/s/410604/ -- License: Attribution 4.0 Cut and modified by stefan750 Lua: Added uh60controls.lua for input events and filtering Added uh60assists.lua for pilot assists Added uh60weapons.lua for guns and rockets Inputs: Added vehicle specific bindings for lift, pitch, roll and yaw Inputs can now make use of the the different filter settings in the controls menu Donations: If you like my work and want to help out by fueling me with more coffee you can do so here: https://ko-fi.com/stefan750
Absolutely incredible mod. my one gripe is that this (and the Bell 407) have a really short sound dropoff. Im not sure if thats something that can be fixed without deafening the pilot, but it would be really cool if possible.
absolutely love this mod being as I'm about to become a aircraft mechanic and absolutely love the airframe. are there plans to update the textures and add lights? kinda bringing it up to par with the 407