WIP First rail yard map!

Discussion in 'Terrains, Levels, Maps' started by Masuo, Jul 21, 2021.

  1. Masuo

    Masuo
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    Hi, it's me again!
    I've been working on something recently:




    To make the map a bit easier to use, all switches are placed as one prop (I placed them using this generator) and will be controlled from one place. Also, to make the simulation run more smoothly, only most necessary elements (point blades) are placed as vehicles, not the whole switches.

    If you have some suggestions, please share them here :)
    Stay tuned for more updates soon!
     
    #1 Masuo, Jul 21, 2021
    Last edited: Oct 16, 2021
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  2. Masuo

    Masuo
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    *destructible platforms*
    first and last 10 segments of each platform are fully destructible
     
    #2 Masuo, Jul 25, 2021
    Last edited: Oct 24, 2021
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  3. OldCarsRule57

    OldCarsRule57
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    Wow this is really cool!
     
  4. Andryusha

    Andryusha
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    Awesome!
     
  5. Masuo

    Masuo
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    Working and destructible semaphores! Visual meshes and textures are based on Pitek's work (with his consent ofc)


    (ignore theese red point blades)



    About 400 beams per semaphore for now and i'll probably reduce this number over time
     
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  6. OldCarsRule57

    OldCarsRule57
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    Great job!
     
  7. Masuo

    Masuo
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    Completely rebuilt all tracks and switches (with radius = 300 instead of 150 or whatever it was before) and added theese tiny dwarf semaphores!
     
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  8. OldCarsRule57

    OldCarsRule57
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    Oh wow, you keep doing a great job!
     
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  9. bembimbim

    bembimbim
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    how curve railway ?
     
  10. Masuo

    Masuo
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    the station itself is all straight, but the outgoing railroads will be a little curvy
     
  11. DaddelZeit

    DaddelZeit
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    This is really great stuff! Keep it up :D
     
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  12. PommesPanzer

    PommesPanzer
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    yes finally something realistic and promising
     
  13. Masuo

    Masuo
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    Some industrial environment here!

    btw. most of the resources are taken from the Industrial map (trees, buildings, etc.), somebody please tell if it's ok to post a mod with them or I have to do my own.

     
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  14. Andryusha

    Andryusha
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    Great to see your progress!
    Most of the maps use resources from original game, it's totally fine.
    This method both consumes less time and makes the map size smaller (unless you copy every single asset even the ones you don't use).
     
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  15. Masuo

    Masuo
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    Unfortunately when I was trying to migrate terrain materials to PBR versions, something went wrong and almost everything is broken now. I've been trying to fix it for past two days with no satisfying result. I hope I won't have to remake all the terrain again;v

     
  16. TymonNG

    TymonNG
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    oh no! it looked so good
     
  17. sweepwer

    sweepwer
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    don't lose hope or give up you can do it!
     
  18. Blood-PawWerewolf

    Blood-PawWerewolf
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    why does it look like a model train set without the ground textures?
     
  19. rmfurm

    rmfurm
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    upload_2021-12-26_17-38-46.png

    if you just delete this text, save the map, exit and rejoin it should revert back to the old texture system
     
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  20. Masuo

    Masuo
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    Hi! It's me again! ^^

    Here are some changes from the last two weeks:
    I've restored old non-PBR materials from a backup and improved the terrain a bit


    I added some bridges and some pretty cool terrain around them! That metal bridge is based on Szakal's mesh from Sketchfab (published under CC BY license :>).


    Buffer stops now look much better and finally are destructible!


    I've also made a few semaphores improvements - added SBL (automatic block signaling) semaphores, automatic distant signals, automatic W24 signal (indicating that the train will go on the left track) and made some performance tweaks:)




    I cannot publish these passenger cars, sorry:/ btw you don't lose that much, their physics is terrible.

    There were also some questions about the possibility of supporting me for this work, so if you want, you can do it here ^-^
    https://paypal.me/maseuko
    All supporters will be listed on the project page in the repository ofc

    Thanks for all your support!!
     
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