WIP Beta released Falstone, UK (RALLY)

Discussion in 'Terrains, Levels, Maps' started by the_gunner8484, Jan 1, 2025.

  1. the_gunner8484

    the_gunner8484
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    Joined:
    Dec 10, 2023
    Messages:
    135
    Welcome to the UK!
    Falstone is a real place, but this track is not
    Original track from Richard Burns Rally
    All original assetto cred to the first author (cannot find)
    Port creds to me

    TO MAKE THIS MAP LOOK GOOD PLEASE USE: https://www.beamng.com/resources/ck-dynamic-skybox.33030/ AND ALL ITS ADDONS!

    Known issues:
    Fences WILL grab you:
    upload_2024-12-31_22-11-38.png

    Same with bridges:
    upload_2024-12-31_22-11-53.png

    I really wish i could fix these bugs, but i do not know how...

    Also, for some reason you can choose spawn, but ingame they dont appear on the big map, i really dont know why

    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Pics ;):
    upload_2024-12-31_22-15-41.png

    upload_2024-12-31_22-15-41.png

    upload_2024-12-31_22-15-41.png

    upload_2024-12-31_22-15-41.png

    upload_2024-12-31_22-15-41.png

    upload_2024-12-31_22-15-41.png

    upload_2024-12-31_22-15-41.png

    o_O Find all my other upcoming and planned rally assetto ports at https://www.beamng.com/threads/rich...-assetto-rally-map-ports.102251/#post-1795538

    Enjoy!!!
     

    Attached Files:

    #1 the_gunner8484, Jan 1, 2025
    Last edited: Jan 1, 2025
    • Like Like x 1
  2. passengerpigeon

    passengerpigeon
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    Joined:
    Jan 22, 2017
    Messages:
    262
    The way to fix it is to remove collision from the fence object and lay down a very tall, narrow, invisible mesh road corresponding to the dimensions of the fence to act as a collision mesh. I don't consider this a very high priority bug though, because it is BeamNG after all, and scraping a fence will wonk your steering and ruin your rally time even if you don't get stuck.
     
  3. the_gunner8484

    the_gunner8484
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    Joined:
    Dec 10, 2023
    Messages:
    135
    i was thinking of doing something like this, i wasnt sure if you could make mesh roads vertical, but yea i forgot about removing fence colisions
     
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