Unsolved etk_body_wagon doesnt show up in nodebeameditor?

Discussion in 'Mod Support' started by Frank ツ, Apr 25, 2018.

  1. Frank ツ

    Frank ツ
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    Show im trying the add a wheeliebar to the etk800.

    (i tried this last year with the pickup but i gave up on that but im gonna try it again)

    But when i load the etk_body in nodebeameditor it doesnt show up, i can see all the beams and nodes on the left but on the bigscreen right it doesnt appear?
     
  2. Sithhy™

    Sithhy™
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    Doesn't NBeditor accept only .obj files as a guide mesh?
     
  3. Frank ツ

    Frank ツ
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    dont ask me i hope im a noob when it comes to stuff like this , although when i load the barstow body it does show up
     
  4. Sithhy™

    Sithhy™
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    I think it should say somewhere in the importing screen what type of file extentions it supports
     
  5. @op@

    @op@
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    it needs to be a .OBJ file to show up
    Go to blender and export the part you want as .OBJ
    then in the NBeditor, select 'import reference mesh' and select the .OBJ file you exported
     
    • Agree Agree x 1
  6. Blijo

    Blijo
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    since they are all wrong^^
    You mean the Jbeam right? Otherwise you are not talking about the nodes.
    Most of the time, NBE doesnt like the props section.
    Since you are not going to modify the etk body jbeam itself (just add the wheeliebar as a bumper I guess), I would suggest to comment out the props section in the etk jbeam (local copy, not the one that is in the game folder!!!!) and use that as a reference to connect your wheeliebar to.

    Hope this helps.
     
  7. Frank ツ

    Frank ツ
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    Not really :p could you explain a bit more detailed?
     
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