Hi, I'm working on a scenario mod, and every time I restart lua with CTRL-L, the console starts spamming the following error. Can anyone help me 525.06231|E|GameEngineLua:Exception| [string "lua/ge/extensions//scenario/waypoints.lua"]:631: attempt to index field 'pathnodes' (a nil value) =============== Stack Traceback >> START >> (1) metamethod C function '__index' (2) Lua function '?' at line 631 of chunk 'lua/ge/extensions//scenario/waypoints.lua' Local variables: dtReal = number: 0.0353809 dtSim = number: 0.035 dtRaw = number: 0.037004 scenario = table: 0x173fadf0 {vehicles:table: 0x173fb0d0, lastModeName:driver, displayEndUIRefs:0, playersCountRange:table: 0x173e64f8 (more...)} vehicleWaypointsData = table: 0x4ce3c4b0 {82481:table: 0x15936258} (for generator) = C function: next (for state) = table: 0x4ce3c4b0 {82481:table: 0x15936258} (for control) = userdata: 0x7f00000001 vid = number: 82481 vehWpData = table: 0x15936258 {nextWps:table: 0x158afb40, currentCorners:table: 0x15029ce0, previousCorners:table: 0x15029d50 (more...)} vehicle = scenario_player0 vehicleData = table: 0x46ca5158 {id:82481, pos:vec3(-1683.62024,1083.84192,170.570511), dirVecUp:vec3(0.0264781993,-0.0192215573,0.999464631) (more...)} successors = table: 0x158afb40 {1:table: 0x158afba0} triggered = boolean: false (for generator) = C function: next (for state) = table: 0x158afb40 {1:table: 0x158afba0} (for control) = userdata: 0x7f00000002 k = number: 1 v = table: 0x158afba0 {successors:table: 0x158afc50, branch:mainPath, index:1, cpName:quickrace_wp1 (more...)} nextWp = table: 0x16dfd4d8 {radius:6.4000000953674, pos:vec3(-1112.59607,1222.43384,214.399963)} (*temporary) = nil (*temporary) = string: "quickrace_wp1" (*temporary) = nil (*temporary) = number: 0.02649 (*temporary) = number: -0.0192352 (*temporary) = number: 0.999464 (*temporary) = string: "[{\"time\":28.511501009964}]" (*temporary) = string: "attempt to index field 'pathnodes' (a nil value)" (3) Lua field 'hook' at line 648 of chunk 'lua/common/extensions.lua' Local variables: func = string: "onPreRender" funcList = table: 0x442a7200 {1:function: 0x150d4910, 2:function: 0x1d416880, 3:function: 0x158dce08 (more...)} (for index) = number: 7 (for limit) = number: 10 (for step) = number: 1 i = number: 7 (4) Lua function 'luaPreRender' at file '/lua/ge/main.lua:304' (best guess) Local variables: dtReal = number: 0.0353809 dtSim = number: 0.035 dtRaw = number: 0.037004 updateUIData = boolean: true --------------- << END <<