Unsolved Error spam at GE lua restart

Discussion in 'Mod Support' started by lellolillili, Dec 8, 2021.

  1. lellolillili

    lellolillili
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    Joined:
    Nov 29, 2021
    Messages:
    136
    Hi, I'm working on a scenario mod, and every time I restart lua with CTRL-L, the console starts spamming the following error. Can anyone help me

    525.06231|E|GameEngineLua:Exception| [string "lua/ge/extensions//scenario/waypoints.lua"]:631: attempt to index field 'pathnodes' (a nil value)
    =============== Stack Traceback >> START >>
    (1) metamethod C function '__index'
    (2) Lua function '?' at line 631 of chunk 'lua/ge/extensions//scenario/waypoints.lua'
    Local variables:
    dtReal = number: 0.0353809
    dtSim = number: 0.035
    dtRaw = number: 0.037004
    scenario = table: 0x173fadf0 {vehicles:table: 0x173fb0d0, lastModeName:driver, displayEndUIRefs:0, playersCountRange:table: 0x173e64f8 (more...)}
    vehicleWaypointsData = table: 0x4ce3c4b0 {82481:table: 0x15936258}
    (for generator) = C function: next
    (for state) = table: 0x4ce3c4b0 {82481:table: 0x15936258}
    (for control) = userdata: 0x7f00000001
    vid = number: 82481
    vehWpData = table: 0x15936258 {nextWps:table: 0x158afb40, currentCorners:table: 0x15029ce0, previousCorners:table: 0x15029d50 (more...)}
    vehicle = scenario_player0
    vehicleData = table: 0x46ca5158 {id:82481, pos:vec3(-1683.62024,1083.84192,170.570511), dirVecUp:vec3(0.0264781993,-0.0192215573,0.999464631) (more...)}
    successors = table: 0x158afb40 {1:table: 0x158afba0}
    triggered = boolean: false
    (for generator) = C function: next
    (for state) = table: 0x158afb40 {1:table: 0x158afba0}
    (for control) = userdata: 0x7f00000002
    k = number: 1
    v = table: 0x158afba0 {successors:table: 0x158afc50, branch:mainPath, index:1, cpName:quickrace_wp1 (more...)}
    nextWp = table: 0x16dfd4d8 {radius:6.4000000953674, pos:vec3(-1112.59607,1222.43384,214.399963)}
    (*temporary) = nil
    (*temporary) = string: "quickrace_wp1"
    (*temporary) = nil
    (*temporary) = number: 0.02649
    (*temporary) = number: -0.0192352
    (*temporary) = number: 0.999464
    (*temporary) = string: "[{\"time\":28.511501009964}]"
    (*temporary) = string: "attempt to index field 'pathnodes' (a nil value)"
    (3) Lua field 'hook' at line 648 of chunk 'lua/common/extensions.lua'
    Local variables:
    func = string: "onPreRender"
    funcList = table: 0x442a7200 {1:function: 0x150d4910, 2:function: 0x1d416880, 3:function: 0x158dce08 (more...)}
    (for index) = number: 7
    (for limit) = number: 10
    (for step) = number: 1
    i = number: 7
    (4) Lua function 'luaPreRender' at file '/lua/ge/main.lua:304' (best guess)
    Local variables:
    dtReal = number: 0.0353809
    dtSim = number: 0.035
    dtRaw = number: 0.037004
    updateUIData = boolean: true
    --------------- << END <<
     
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