Yeah it makes the camera more dynamic uh that's about it You may need to press ctrl+l to reload the lua
I'd never use this for actually driving (too much movement, which is the purpose), but for cinematics or replay playback, this is perfect!
Glad you finally got to release this, i love a cinematic style camera for racing games so this is awesome! Does it still overwrite files though?
Is there a way where I do not have to ctrl + L because it forces me to remove the default driver camera because I use enhanced interior camera
conbined with FH2 tacho and the FH5 score counter thingy (on the repo), holy moly this could be FH5 just with a FH2 tacho
I don't really know much about how BeamNG mods work, so the code is kind of... jank. I don't really know why you need to press ctrl l so I don't really know how to fix it. --- Post updated --- Someone really needs to make a fh4 tacho I'd make one but I am absolute garbage at javascript lol
"I dont really know why you need to press Crtl l" Cus the mod doesnt work unless I do? Just like how you stated that it may be used to reload the lua?
Can't you create a new camera instead of replacing the default one? This is how Enhanced Interior Camera does it, and it doesn't need restarting lua or anything.
Sorry for bumping, but after a week of using this mod, I just had this issue today on the custom Nürburgring map; I can't move the camera, It's stuck --- Post updated --- Wait, by reloading I unstuck the camera but no vehicule start --- Post updated --- after restarting the game it works but what could have caused the camera issue?
This mod has a weird bug like that, it's just how BeamNG Lua works; not the fault of the mod. I am working on a refactored version of this mod which aims to fix these issues.