Feel free to discuss anything about the Enhanced Interior Camera mod. You can post about bugs, ideas, and general feedback. Mod Link If you are posting about a bug, please do me a favor and put the word BUG at the beginning so I can search for it easier. Also please include your beamng.log file located in C:/Users/<your name>/AppData/Local/BeamNG.Drive/latest/beamng.log. Example: This mod is an open source project currently on GitHub, therefore contributions are welcome! If you want to contribute, please take a look at open issues.
I enjoy this mod quite a lot, no real complaints. Would be cool if the hide in cockpit checkbox functioned for ui apps.
Thanks for the amazing work! Here's a bug I found: When you adjust the FOV when > 100mph (approx), the camera will then start jumping the FOV up by itself. Reproducible steps: 1. Go to 140mph or so 2. Quickly increase/decrease the FOV with a 0.5s long button press, then release the key and don't touch it. 3. The FOV will then increase in steps of 3-5 by itself, with no smoothing animation. Notifications for this FOV change will appear, as if you are doing it yourself... but no keys are being pressed. 4. This persists until you drop below 100mph. It persists even if you switch cameras to Orbit/Chase/etc then back to Enhanced Driver (sorry, I forgot to demonstrate this in the video). As well as this, sometimes, when you adjust the FOV, it will adjust, but once you release the key, it will teleport back to the previous value. This happens twice in the video below. I have included chapters to show whats happening at each point. Open the video in a new tab so they are fully visible. Hopefully you're able to fix the bug! Thanks for your hard work.
Thank you for your detailed bug report! Yeah it appears that changing the FOV while the dynamic FOV is active causes odd things to happen. Might be a conflict between BeamNG changing the FOV via controls and the mod changing the FOV. I'll see what I can do to fix it. Seems to me changing the FOV while stationary prevents this bug from happening, so try doing it that way for now.
Great mod! Isn't there any possibility to add camera rotation following the steering wheel rotation, like in the old LookAhead mod? It shouldn't be too difficult. I made my similar mod based on it and it looks good, but yours seems more interesting due to the settings, gives a cool shake at speed and works better in flips. The only thing missing is the steering tracking. In-game skid tracking is not what you need.
That's what I'm talking about, I recorded some gameplay with my mod, notice the settings on the top left. The trick is that when driving in a skid and correcting with the steering wheel, the road stays roughly centered on the screen and it looks great! I'm remembering now, I probably wasn't using steering wheel rotation, but rather wheel rotation to steer the camera! I haven't gotten into the code in over a year, so it would be hard to figure out what's going on there now.... You can see at the end of the video that I didn't get the flips around the longitudinal axis fixed, but overall it looks pretty natural. I'll send you my mod if you need it. It's just that I haven't shared it anywhere, as I made it based on other people's mods (I may have used some of your earlier builds, I don't remember) without permission from the authors and for personal use.
I have submitted version 2.4 to the repo which includes a fix for those FOV issues. Probably won't be available until Monday when the devs approve the new version. It also includes a new dynamic FOV smoothing effect which can be adjusted to your liking. In the meantime if you want to try it out now, I've attached the latest version to my post.
Form the review: My one wish would be: is there a way to add a setting so you can move the seat (view) from Driver to Passenger and back? Right now, we can move up, down, tilt, forward, and back. But if the view is too far driver, you cannot move the view more center or the other way. More of an issue with mods than Dev. vehicles. Amazing first Mod! Today at 1:16 PMReport Author's ResponseIt won't be very easy to be able to attach the camera to the passenger seats of most vehicles, sadly. Official BeamNG vehicles do not have a camera node placed at the passenger seats, so my mod doesn't know where to place the camera without explicitly coding where the seats are in each vehicle. What I meant: Sorry if the way I said "seat" did not come out right. I was talking about shifting the Driver left and right to center the view within the Driver's seat itself. Rather than moving the camera to the passenger. So only moving the Driver node side to side. If I understand your response. Either way thanks for responding and if something can be done cool, if not this Mod is still awesome!
This needs to be shared everywhere. Single handedly the best mod i have downloaded to date. takes the sim racer to next level in this game. whoever made this mod needs to be a sim racer developer!!!
A response to a bug report that I received from @gamerphobia: Thanks for reporting the issue gamerphobia. I did an investigation of my own and I can't seem to reproduce your issue. When I ran my tests, I made sure to completely disable the Enhanced Interior Camera mod using the mod manager. Here are my results: TEST RESULTS: Map: East Coast USA in town - DX11 Exterior view w/ mod enabled: about 120 fps Exterior view w/o mod enabled: about 120 fps Interior view w/ mod enabled: about 90 fps Interior view w/o mod enabled: about 90 fps - VULKAN Exterior view w/ mod enabled: about 130 fps Exterior view w/o mod enabled: about 130 fps Interior view w/ mod enabled: about 130 fps Interior view w/o mod enabled: about 130 fps My conclusion: It seems that the interior view in general tanks the framerate. Seems that switching to Vulkan may fix the framerate problem when switching to interior view. My specs: GPU: RTX 4080 Super CPU: AMD Ryzen 7 7950X3D OS: Windows 11 Monitor: 2560x1440 at 144hz
Thank you. I will look after this later. I do know about the fact that the interior camera does seem to have lower FPS usually. Might have to do with more details and textures being loaded. I will see about how it might change in Vulkan since I don't use it as often due to a few bugs that bother me.