Hello I am working with an old Russian mod that I am trying to get the sound to work. This mod came out long before the sound update and I have no idea how to fix it. I have tried modifying the engine jbeam but I am not a modder so I have no idea what anything means or what I am doing. If someone would please help me that would be great.
Find sbeam file and delete that, because if old sound system is present new sound system will not work. Then take a peek of some official vehicle and copy soundconfig from engine file to mod's engine file, adjust according to your needs and it should work then.
Usually can be found in Documents\BeamNG.drive\vehicles\vehicle_name\sounds sbeam is extension of the file, like for example modname.sbeam. So Sbeam essentially is old sound system.
When I got the mod it had a completely different folder containing an .ogg file named cheetah engine --- Post updated --- here is the file from when I downloaded it
You don't have sbeam file, so all you need to do is to put new sound system in. Put this to your engine file and adjust it to get sound you need: "soundConfig": { "sampleName": "V8", "mainGain": -18, "maxLoadMix": 0.7, "minLoadMix": 0.05, "onLoadGain":1, "offLoadGain":0.6, "eqLowGain": 2, "eqLowFreq": 400, //"eqLowWidth": 0, "eqHighGain": -5, "eqHighFreq": 6000, //"eqHighWidth": 0, "lowCutFreq":90, //"eqFundamentalGain": -10, "fundamentalFrequencyCylinderCount":8 "eqFundamentalGain": 10 } You will also need this line: "soundConfig": "soundConfig", Open official vehicle, for example Hopper to see where to put those lines, but last line will go to mainEngine section and other lines into engine section, it is bit hard to explain, much easier to understand when opening for example Hopper engine file.