Sorry for double posting if it counts(second thread in a row) but I am having issues. I am always struggling with making the engine drown on every single mod I make. I tried searching days ago and theres no info. I tried to look from the covet and it didnt work. I dont know what I am missing. If you downloaded any RG mods look at the engine jbeam, thats what I use on every mod. If I dont fix this eventualy then every single mod I make in the future(and now) will be an underwater car.
It should have something to do with this. I am not sure which node it bases the intake off of but there is nothing else in the jbeam that i can see that would point towards a node which controls whether the engine is underwater and should "drown". Taken from ETK I-Series engine ["e1r", -0.11, -1.0, 0.22], ["e1l", 0.11, -1.0, 0.22], ["e2r", -0.11, -1.59, 0.22], ["e2l", 0.11, -1.59, 0.22], {"engineGroup":["engine_block","engine_intake"]} ["e3r", -0.24, -1.0, 0.69], ["e3l", 0.05, -1.0, 0.75], ["e4r", -0.24, -1.59, 0.69{"isExhaust":true}], ["e4l", 0.05, -1.59, 0.75], --- Post updated --- It should have something to do with this. I am not sure which node it bases the intake off of but there is nothing else in the jbeam that i can see that would point towards a node which controls whether the engine is underwater and should "drown". Taken from ETK I-Series engine ["e1r", -0.11, -1.0, 0.22], ["e1l", 0.11, -1.0, 0.22], ["e2r", -0.11, -1.59, 0.22], ["e2l", 0.11, -1.59, 0.22], {"engineGroup":["engine_block","engine_intake"]} ["e3r", -0.24, -1.0, 0.69], ["e3l", 0.05, -1.0, 0.75], ["e4r", -0.24, -1.59, 0.69{"isExhaust":true}], ["e4l", 0.05, -1.59, 0.75],
I am out of ideas then. May be worth looking through the parts about engines in the wiki ti see if there is anything written about it if someone doesn't answer soon.
This may seem unrelated but what map was this on. On maps where the modders don't use something called a "water block", the engine won't flood. If it was a map made by BeamNG, then don't worry about this. It would be an issue with the car in that case.
I always test my vehicles on gridmap so it shouldnt me an issue map wise. It works! Thank you so much for helping me. Now I should update all my vehicles to have the engine drown.