Solved engine dont drown

Discussion in 'Mod Support' started by racerguy24, Dec 18, 2016.

  1. racerguy24

    racerguy24
    Expand Collapse

    Joined:
    Apr 20, 2015
    Messages:
    347
    Sorry for double posting if it counts(second thread in a row) but I am having issues.
    I am always struggling with making the engine drown on every single mod I make. I tried searching days ago and theres no info. I tried to look from the covet and it didnt work. I dont know what I am missing. If you downloaded any RG mods look at the engine jbeam, thats what I use on every mod. If I dont fix this eventualy then every single mod I make in the future(and now) will be an underwater car.
     
  2. CreasingCurve

    CreasingCurve
    Expand Collapse

    Joined:
    Jan 19, 2016
    Messages:
    940
    It should have something to do with this. I am not sure which node it bases the intake off of but there is nothing else in the jbeam that i can see that would point towards a node which controls whether the engine is underwater and should "drown".
    Taken from ETK I-Series engine

    ["e1r", -0.11, -1.0, 0.22],
    ["e1l", 0.11, -1.0, 0.22],
    ["e2r", -0.11, -1.59, 0.22],
    ["e2l", 0.11, -1.59, 0.22],
    {"engineGroup":["engine_block","engine_intake"]}
    ["e3r", -0.24, -1.0, 0.69],
    ["e3l", 0.05, -1.0, 0.75],
    ["e4r", -0.24, -1.59, 0.69{"isExhaust":true}],
    ["e4l", 0.05, -1.59, 0.75],
    --- Post updated ---
    It should have something to do with this. I am not sure which node it bases the intake off of but there is nothing else in the jbeam that i can see that would point towards a node which controls whether the engine is underwater and should "drown".
    Taken from ETK I-Series engine

    ["e1r", -0.11, -1.0, 0.22],
    ["e1l", 0.11, -1.0, 0.22],
    ["e2r", -0.11, -1.59, 0.22],
    ["e2l", 0.11, -1.59, 0.22],
    {"engineGroup":["engine_block","engine_intake"]}
    ["e3r", -0.24, -1.0, 0.69],
    ["e3l", 0.05, -1.0, 0.75],
    ["e4r", -0.24, -1.59, 0.69{"isExhaust":true}],
    ["e4l", 0.05, -1.59, 0.75],
     
  3. racerguy24

    racerguy24
    Expand Collapse

    Joined:
    Apr 20, 2015
    Messages:
    347
    I tried that and it didnt work. There's got to be something I am missing.
     
  4. CreasingCurve

    CreasingCurve
    Expand Collapse

    Joined:
    Jan 19, 2016
    Messages:
    940
    I am out of ideas then. May be worth looking through the parts about engines in the wiki ti see if there is anything written about it if someone doesn't answer soon.
     
  5. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,483
    This may seem unrelated but what map was this on. On maps where the modders don't use something called a "water block", the engine won't flood. If it was a map made by BeamNG, then don't worry about this. It would be an issue with the car in that case.
     
  6. racerguy24

    racerguy24
    Expand Collapse

    Joined:
    Apr 20, 2015
    Messages:
    347
    I always test my vehicles on gridmap so it shouldnt me an issue map wise.

    It works! Thank you so much for helping me. Now I should update all my vehicles to have the engine drown. :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice