I was playing around with the manual mode toady and realised that engine braking was nearly non existent in game. For example, I was driving the pessima at 60mph, downshifted to second, and there was nearly no deceleration. In real life, If I downshift to second at even 30 mph, I experience massive amounts of deceleration. Its very confusing trying to drive and not being able to use the engine to slow yourself down when in manual mode.
Yeah, I noticed this a long time ago. I was expecting it to be fixed, but I gradually became accustomed to it, and now I never engine brake in BeamNG. There is a little resistance, but really nothing significant until you downshift to the point that the engine is revving at 15k-16k RPM, which obviously IRL would blow the engine up.
Excuse the necropost, but trying to engine brake, I can see torque and power jump around wildly in the engine debug app. Shouldn't they be negative the entire time until idle kicks back in? I really hope the devs do something about this, it's such a nice little thing
A developer responded to this query a while ago; he said engine braking is intentionally low because Arcade Automatic can't rev-match, so any downshifts it performs would most likely break traction on the drive wheels which would hinder driving more than lack of engine braking. I don't know what they plan to do about this, hopefully they improve it because unrealistic engine breaking is hampering proper driving IMO.
It would also be nice to have an exhaust or Jacob's brake for the T-series. Probably couldn't call it a Jacob's brake because of copyright issues but it could be named after one of the devs. Ex: Gabester's brake. For anybody wondering I found this video that explains a how different forms of engine braking work:
A simple solution would be to disable engine braking when in arcade automatic mode, or have a configuration switch to en/disable engine braking, right? Compared to other things they've done this just seems like such an easy feature to implement... :-S (I know this is a silly thing to say from a users perspective, but still)
Yes, if I slap it into 1st at 200 km/h then it works barely good enough. But that isn't realistic anymore at all.