Engine Braking

Discussion in 'Ideas and Suggestions' started by crazikyle, Oct 4, 2015.

  1. crazikyle

    crazikyle
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    I was playing around with the manual mode toady and realised that engine braking was nearly non existent in game. For example, I was driving the pessima at 60mph, downshifted to second, and there was nearly no deceleration. In real life, If I downshift to second at even 30 mph, I experience massive amounts of deceleration. Its very confusing trying to drive and not being able to use the engine to slow yourself down when in manual mode.
     
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  2. randomshortguy

    randomshortguy
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    Yeah, I noticed this a long time ago. I was expecting it to be fixed, but I gradually became accustomed to it, and now I never engine brake in BeamNG. There is a little resistance, but really nothing significant until you downshift to the point that the engine is revving at 15k-16k RPM, which obviously IRL would blow the engine up.
     
  3. Cobra_Fast

    Cobra_Fast
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    Excuse the necropost, but trying to engine brake, I can see torque and power jump around wildly in the engine debug app.
    Shouldn't they be negative the entire time until idle kicks back in?

    I really hope the devs do something about this, it's such a nice little thing
     
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  4. randomshortguy

    randomshortguy
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    A developer responded to this query a while ago; he said engine braking is intentionally low because Arcade Automatic can't rev-match, so any downshifts it performs would most likely break traction on the drive wheels which would hinder driving more than lack of engine braking. I don't know what they plan to do about this, hopefully they improve it because unrealistic engine breaking is hampering proper driving IMO.
     
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  5. MotherTrucker02

    MotherTrucker02
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    It would also be nice to have an exhaust or Jacob's brake for the T-series. Probably couldn't call it a Jacob's brake because of copyright issues but it could be named after one of the devs. Ex: Gabester's brake.
    For anybody wondering I found this video that explains a how different forms of engine braking work:
     
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  6. Cobra_Fast

    Cobra_Fast
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    A simple solution would be to disable engine braking when in arcade automatic mode, or have a configuration switch to en/disable engine braking, right?
    Compared to other things they've done this just seems like such an easy feature to implement... :-S (I know this is a silly thing to say from a users perspective, but still)
     
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  7. MRcrash

    MRcrash
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    It works if you swich down more than just once.
     
  8. Cobra_Fast

    Cobra_Fast
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    Yes, if I slap it into 1st at 200 km/h then it works barely good enough. But that isn't realistic anymore at all.
     
  9. Dr. Death

    Dr. Death
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    Is it just me or using the clutch makes the car engine brake more than just leaving it coasting?
     
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