So, as you know, there are no electric engines in Automation. So how do you replicate an electric car then? Its Simple! Grab an Boxer engine for the low center of gravity electric engines provide and then edit the camso_engine.JBeam file to make it an actual electric car! (read comments on thread to find out how to do that) Then you remove the engine sound from the cars file. I took the electric sound of the Ibishu Condensa mod and put it into my Rimac Concept_one! And it works! As of now, Ive just replicated the king of electric cars-The Rimac Concept One. But I want to make the Tesla Model S and X too! That comes later tho _______________________________________________________________________________________________________________ Rimac Concept_One Now you can be Hammond!! Unfortunateley it doesnt catch on fire... https://www.beamng.com/resources/rimoc-concept_one-12.6021/ Here a Showcase of the Rimac! ___________________________________________________________________________________________________________ -WIP- soon Tesla Model S ______________________________________________________________________________________________________ -WIP- soon Tesla Model X ________________________________________________________________________ Let me know what you think of this I Think its friggin awesome. Ive driven the Rimac and its fun asf! The sound ive borrowed gives it that final touch!
HOW DID YOU GET THE SOUND TO WORK?!?!?! IVE BEEN TRYING FOR AGES TO GET IT TO WORK ON MY I-PACE MOD!!!!!
So: Delete the whole 'art' folde of your car. Its useless. Then download the Ibishu condensa. Go into its files and copy the 'sounds' folder. Then throw it into your cars folder, where You also find all the files the car has. Then ask SushiPro for permission if you want to upload it, because i think just doing that without that is...well stealing.
So I’ll download the condensa now Got permission from SushiPro a few days ago: --- Post updated --- Thankyou! Also looks fantastic!
I think ill use the Porsche Cayenne body and shape it like the Pikes Peak Quattro i did. That should do the job
Yeah, thats what I attempted and it started looking a bit funky so I hope you can do better! I really want one in game.
You can write your own torque curve and set engine powertrain as electricMotor, mainEngine Then have mainBattery and requires fuel type set to electric. You can look example from Codensa, but it is not very difficult to make car electric drive. You can probably find Tesla torque curve from internet quite easily.
Defunetley not. I think its the most hideous Porsche to ever be created, beating the Macan, cayenne etc --- Post updated --- Where do i have to set those things?
Camso engine. You have this: "powertrain" : [ ["type", "name", "inputName", "inputIndex"], ["combustionEngine", "mainEngine", "dummy", 0], You set it like this: "powertrain" : [ ["type", "name", "inputName", "inputIndex"], ["electricMotor", "mainEngine", "dummy", 0], Also this: "requiredEnergyType":"gasoline", //Type of fuel required To this: "requiredEnergyType":"electricity", //Type of fuel required This one: "energyStorage": [ ["type", "name"], ["fuelTank", "mainTank"], Becomes this: "energyStorage": [ ["type", "name"], ["battery", "mainBattery"], Then fuel tank: "mainTank": { "energyType":"gasoline", //Type of fuel (must match engine for engine to run) "fuelCapacity": 70, //Litres "startingFuelCapacity": "$fuel", //Litres "fuel": {"[engineGroup]:":["fuel"]}, //Adds fuel mass to nodes in this engineGroup "breakTriggerBeam": "fuelTank", //Fuel tank drains if beam with this name is broken To battery: "mainBattery": { "energyType":"electricity", //Type of fuel (must match engine for engine to run) "batteryCapacity": 70, //kWh "startingBatteryCapacity": 70, //Litres // "fuel": {"[engineGroup]:":["fuel"]}, //Adds fuel mass to nodes in this engineGroup // "breakTriggerBeam": "fuelTank", //Fuel tank drains if beam with this name is broken Actually this line "startingFuelCapacity": "$fuel", //Litres might work if you replace fuel with electricity or energy, look for some electric vehicle for idea, there is mainBattery with all electric vehicles and that is going to have parameters, but example above should at least in theory work, haven't tested and typed it from memory, so bugs may be included. I think that is pretty much you should need to make it work as an electric vehicle. Replace 70 with battery capacity of course, also you don't need oil, etc. for engine, you also might want to change torque curve to match tesla, adjust engine inertia and friction + dynamic friction accordingly, get rid of turbo etc. But at the end you really should have electric car.
First you need to make folder, like: Documents\BeamNG.Drive\vehicles\rimoc_concept_one You extract jbeam files there, then get Notepad++ to edit jbeam files, it is free. After done, you put jbeam file from that folder back to your car's .zip file and it will work for others too. Anything in Documents\BeamNG.Drive\vehicles\ is read after mods folder, so you can have new parts etc. in vehicles folder for a mod without need to unzip whole mod and all that trouble for simple edits like this.
So ive edited the file, but am unable to save it as Jbeam as there is no option to save it as such. I now have a .txt file of the edited Jbeam. What do i do with that?
That sounds bit odd, with Notepad++ you should be able to save file with save and it should not ask file name or anything. Maybe you did open file from .zip file, then it would not allow it to be saved. Anyway if you rename file to .jbeam it should work just fine. You would need to replace camso_engine.jbeam in .zip file, but make sure you have backup of your car zip file so that if something goes wrong it will not be a disaster!