Hi, I am trying to adjust the strength of some beams from a lua script in my Demotion Derby Scenario. I have already asked this question in the mod support area but have not come up with a solution. Maybe someone that looks at the programming forum will have an answer. I am trying to weld parts on cars after the vehicles are loaded into the scenario. I can break hinges without a problem but I cannot get anything to make them stronger. The code below is the only thing that seems to deal with setting break groups. I don't get any error messages when running the code but it also does not do anything. The following code searches the Vehicle > Data > Beams table for the word hinge or latch and should set the beamStrength to a very large number. helper.queueLuaCommandByName(AIPlayer, [[for _,b in pairs(v.data.beams) do if b.breakGroup ~= nil then local breakGroups = type(b.breakGroup) == "table" and b.breakGroup or {b.breakGroup} for _, g in pairs(breakGroups) do if type(g) == 'string' and (string.find(g, "hinge") ~= nil or string.find(g, "latch") ~= nil) then b.beamStrength = math.huge obj:setBeam(-1, b.id1, b.id2, b.beamStrength, b.beamSpring, b.beamDamp, b.beamDeform, b.deformLimit, b.deformLimitExpansion, b.beamPrecompression) endendend end]])