Imho there some features beamng could really benefit from, but are relatively easy to implement... I've come up with: Multiplayer is beyond whats currently possible... But a scoreboard for the quickraces would be really awesome. it could even include daily races where you are given a car and track and can win maybe badges for the forums? The mod repository is already part of the game so it cant ca that hard, im no dev tho Although the controls menu is quite good as it is, id love it if you had more options... Like activate only on hold, separate buttons for horns/sirens, gears for automatic transmissions separately mappable... Maybe although idk if this is easy a race ai for quickraces the ai quite good as is i think it wouldn't be much work to adapt it for a race mode, as there are already premade scenarios where with cars racing Thats all i could come up with but maybe you have more ideas for stuff that could be made rather quickly...
Cleaned up leaderboards would be nice. As for "multiplayer being beyond what's currently possible", remote multiseat is already possible, which is a good first step. Concerning why remote multiseat is possible but not "official": Add BeamNG to the Steam Remote Play Together supported list! As for more UI buttons. Yes. My entire numpad, plus the cntrl/alt combinations, is dedicated just to the lowrider hydraulics when that could be controlled by a UI app. As for quickrace AI... That might require a fair bit of work to make sure the current AI can actually get around all the official quick race circuits. Currently the AI is best at simple stuff like the Hirochi oval, and even then they aren't very good at that. Having the option would be better than not, though it might need to come with a big "experimental" warning.