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Dynamic Reflection bug: Only works with one car

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by monte379, Apr 15, 2015.

  1. monte379

    monte379
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    Hello all, when I have multiple cars spawned only the one I am using has dynamic reflections working and when I switch vehicles that one I change too has them working, but the others don't. Does any know how to fix this problem?

    Thanks
     
  2. Aboroath

    Aboroath
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    DRF is only on the currently selected vehicle by default if I recall.
     
  3. tdev

    tdev
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    BeamNG Team

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    Its called optimization ;)

    Though, we are still working on this :)
     
  4. monte379

    monte379
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    Oh ok, I wasn't aware that it only worked on one vehicle right now.

    Thanks:)
     
  5. Aboroath

    Aboroath
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    I'll take a moment to say how I love the dynamic reflections and how well they are implemented. Probably the biggest jump in
    graphical fidelity in BeamNG's history. Being able to set the reflection render distance is even better.:cool:
     
  6. Dummiesman

    Dummiesman
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    Just imagine having about 10 cars with reflections

    10 cameras taking 6 512x512 pictures every frame miight lag *a iittle* :p
     
  7. randomshortguy

    randomshortguy
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    How do GTA IV and GTA V do it? They run with 20+ cars on screen all with dynamic reflections.
     
  8. monte379

    monte379
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    Yes it is pretty awesome!! It makes the game look even more real:D
     
  9. Aboroath

    Aboroath
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    No jbeams = lots of FPS?.
     
  10. randomshortguy

    randomshortguy
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    Jbeam is CPU, reflections are all GPU. I'm asking why in BeamNG, 1 car with dynamic reflections hammers the FPS, but in GTA IV or V you can have more than 20 cars on screen all with dynamic reflections while getting nice FPS. Is the reflection of higher quality or something?
     
  11. tdev

    tdev
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    BeamNG Team

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    They use a different tech for that, most likely screen space reflections
     
  12. randomshortguy

    randomshortguy
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    Cool, must do some research on that. thanks for the response
     
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