Dynamic Chassis Setup

Discussion in 'Ideas and Suggestions' started by Nucula, Jan 12, 2014.

  1. Nucula

    Nucula
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    Joined:
    Aug 4, 2013
    Messages:
    6
    Beamng.drive has one of the best tyre and chassis physics i ever saw. For a real racing game, i would wish to change my chassis parameter. At the moment the chassis setup seems to be very neutral. For example the Civetta Bolide would handle much better witch a proper racing setup. To help your imagination, look at this picture from VRC-Pro.

    Mabye this feature is possible now by changing the car cfg files, but i would love to have some ingame sliders :eek:.
    So please tell me what you think.
     
  2. estama

    estama
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    Developer
    BeamNG Team

    Joined:
    Aug 7, 2012
    Messages:
    268
    Due to the way these setups are "designed" in BeamNG, the sliders would need to change the actual physics skeleton, which isn't so easy. Nevertheless we have it in our plans to do some simple configuration sliders for setting up vehicles.
     
  3. Bakasan

    Bakasan
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    Dec 3, 2013
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    1,486
    This would be excellent in BeamNG! You can, to some extent, tweak the vehicle using the parts system, but that replaces parts rather than adjusts them, for example, you could use the parts system to change an open diff to an LSD type differential, however the slip values would be pre-determined and not able to be edited without changing the vehicle file. A system like this would enable to set things like this run time. I can imagine it would be especially useful for things such as optimizing gear ratios and suspension settings.

    I think I remember reading somewhere that the devs were working on some sort of slider based vehicle editor, and keeping in mind this game is still in alpha stage, it's entirely possible it will be implemented at some point;)
     
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