Released Dunsfold Aerodrome (Top Gear Test Track) 1.0

Dunsfold Aerodrome

  1. B25Mitch

    B25Mitch
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    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    So I've gathered that there's some interest in a Top Gear test track for BeamNG, but unfortunately a brief perusal of this subforum indicates that any previous attempts have either been long abandoned, or are somewhat "Russian", or both.

    Here's a quick attempt to rectify the problem:

    gMxSZoR.jpg

    Sunburst Sport RS 1:26.6:



    Although this is an accurate, 1:1 scale "reality port", please note that this is not a replica of the whole airfield, merely the parts used for the Top Gear test track. I don't have time to model everything on it, let alone the places you're not supposed to go anyway. Flying planes on this map will probably suck.

    As always, any non-stock art assets on this map were created by me and may be used without permission for any purpose.

    I'll start a leaderboard for the different vehicles, provided you record your attempts and post them as videos.

    Just drop the zip in your My Documents/BeamNG.drive/mods folder.

    Texture quality needs to be on "Normal" or "High", otherwise the game will crash during load.
     

    Attached Files:

    #1 B25Mitch, Apr 22, 2015
    Last edited by a moderator: Oct 21, 2015
    • Like Like x 3
  2. AMG V12

    AMG V12
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    Aug 16, 2013
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    209
    Looks brilliant and I've been eagerly anticipating the map since you posted a dev screen a while ago. Downloading now!
     
  3. SuperNoob05

    SuperNoob05
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    Jan 4, 2015
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    1,289
    The third, and in my opinion, best Top Gear Track for BeamNG
     
  4. gamingthrou

    gamingthrou
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    Jun 28, 2014
    Messages:
    39
    I gotta try this out.
     
  5. g0tsl33p14

    g0tsl33p14
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    Feb 25, 2015
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    236
  6. Narwhal

    Narwhal
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    1,698
    YAY. btw, you punched a colleague yet B25mitch?
     
  7. Dagalufh

    Dagalufh
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    Joined:
    Feb 14, 2014
    Messages:
    101
    I'm unable to launch this map. When loading it just halts.

    Below is the error report. Not sure if it's helping anything at all..
    I've redownloaded it two times.
    Looks awsome :(

    Code:
    67.98517|D|TS| === BeamNG - loading all .cs files in level folder:levels/dunsfold 68.01001|D|TS| * loading level script file: levels/dunsfold/art/forest/managedItemData.cs
     68.01109|D|TS|Executing levels/dunsfold/art/forest/managedItemData.cs.
     68.02624|D|TS| * loading level script file: levels/dunsfold/art/decals/managedDecalData.cs
     68.02766|D|TS|Executing levels/dunsfold/art/decals/managedDecalData.cs.
     68.03887|D|TS| * loading level script file: levels/dunsfold/art/forest/brushes.cs
     68.03990|D|TS|Executing levels/dunsfold/art/forest/brushes.cs.
     68.04366|D|TS| * loading level script file: levels/dunsfold/art/forest/managedItemData.cs
     68.04450|D|TS|Executing levels/dunsfold/art/forest/managedItemData.cs.
     68.04518|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_closetop.cs
     68.04602|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_closetop.cs.
     68.05000|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_filler.cs
     68.05084|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_filler.cs.
     68.05475|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_large.cs
     68.05561|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_large.cs.
     68.05942|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_long.cs
     68.06025|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_long.cs.
     68.06413|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_sml.cs
     68.06498|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_sml.cs.
     68.09409|D|TS| * loading level script file: levels/dunsfold/art/groundcover/materials.cs
     68.09512|D|TS|Executing levels/dunsfold/art/groundcover/materials.cs.
     68.12277|D|TS| * loading level script file: levels/dunsfold/art/road/materials.cs
     68.12392|D|TS|Executing levels/dunsfold/art/road/materials.cs.
     68.12717|W|MaterialManager::mapMaterial|Warning, overwriting material for: dunsfold_xmarking (check if 'mapTo = dunsfold_xmarking' on material 'dunsfold_07' is correct)
     68.12736|W|MaterialManager::mapMaterial|Warning, overwriting material for: dunsfold_xmarking (check if 'mapTo = dunsfold_xmarking' on material 'dunsfold_landingline' is correct)
     68.13901|D|TS| * loading level script file: levels/dunsfold/art/shapes/roads/materials.cs
     68.13991|D|TS|Executing levels/dunsfold/art/shapes/roads/materials.cs.
     68.15500|D|TS| * loading level script file: levels/dunsfold/art/shapes/scenery/materials.cs
     68.15618|D|TS|Executing levels/dunsfold/art/shapes/scenery/materials.cs.
     68.16197|D|TS| * loading level script file: levels/dunsfold/art/shapes/scenery/containers/materials.cs
     68.16294|D|TS|Executing levels/dunsfold/art/shapes/scenery/containers/materials.cs.
     68.16686|D|TS| * loading level script file: levels/dunsfold/art/skies/BNG_Sky_02/materials.cs
     68.16781|D|TS|Executing levels/dunsfold/art/skies/BNG_Sky_02/materials.cs.
     68.17830|D|TS| * loading level script file: levels/dunsfold/art/terrain/materials.cs
     68.17930|D|TS|Executing levels/dunsfold/art/terrain/materials.cs.
     68.18030|D|TS| === BeamNG - loading all .cs files in level folder DONE
     68.18083|D|TS|Executing levels/dunsfold/dunsfold.mis.
     72.44542|E|material|[MaterialList::mapMaterials] Unable to find material for texture: dunsfold_grass1
     72.52855|E|material|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_RockyDirt
     72.52984|E|material|[MaterialList::mapMaterials] Unable to find material for texture: concrete-01_d
     72.53106|E|material|[MaterialList::mapMaterials] Unable to find material for texture: dunsfold_grass2
     72.57456|D|BeamNGCollision::addTerrainBlock|terrain materials:
     72.57464|D|BeamNGCollision::addTerrainBlock| * 0 = Grass
     72.57470|D|BeamNGCollision::addTerrainBlock| * 1 = Asphalta
     72.57477|D|BeamNGCollision::addTerrainBlock| * 2 = Concrete
     72.57484|D|BeamNGCollision::addTerrainBlock| * 3 = Grass2
     72.57512|D|BeamNGCollision::addTerrainBlock|depth image map not existing: levels/dunsfold/dunsfold.ter.depth.png all fluids will be disabled as ground type
     72.62603|W|TSShapeLoader::generateObjects|Object mesh "runway" has no matching detail ("detail2" has been added automatically)
     72.66398|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/roads/runway.cdae
     72.70370|W|TSShapeLoader::generateObjects|Object mesh "curb_stripes" has no matching detail ("detail2" has been added automatically)
     72.70748|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/road/curb_stripes.cdae
     73.31799|W|TSShapeLoader::generateObjects|Object mesh "tirewall" has no matching detail ("detail2" has been added automatically)
     73.31807|W|TSShapeLoader::generateObjects|Object mesh "Colmesh-1" has no matching detail ("Collision-1" has been added automatically)
     73.65691|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/road/tirewall.cdae
     74.00130|W|TSShapeLoader::generateObjects|Object mesh "jumbo" has no matching detail ("detail2" has been added automatically)
     74.07570|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_jumbo.cdae
     74.13927|W|TSShapeLoader::generateObjects|Object mesh "dunsfold_buildings" has no matching detail ("detail2" has been added automatically)
     74.15417|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_buildings.cdae
     74.26587|W|TSShapeLoader::generateObjects|Object mesh "dunsfold_trees" has no matching detail ("detail2" has been added automatically)
     74.30532|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_trees.cdae
     74.37435|W|TSShapeLoader::generateObjects|Object mesh "dunsfold_trackobjects" has no matching detail ("detail2" has been added automatically)
     74.39555|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_trackobjects.cdae
     74.43107|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a300" has no matching detail ("detail300" has been added automatically)
     74.43115|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a6" has no matching detail ("detail6" has been added automatically)
     74.43124|W|TSShapeLoader::generateObjects|Object mesh "Colmesh-1" has no matching detail ("Collision-1" has been added automatically)
     74.43922|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/containers/container_01_a.cdae
     74.47503|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a300" has no matching detail ("detail300" has been added automatically)
     74.47512|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a30" has no matching detail ("detail30" has been added automatically)
     74.47520|W|TSShapeLoader::generateObjects|Object mesh "Colmesh-1" has no matching detail ("Collision-1" has been added automatically)
     74.48291|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/containers/container_01_b.cdae
     74.48848|I|TS|*** Mission loaded
     74.49786|E|libbeamng.terrain|no ground material for layer found: Asphalta
     74.51372|D|TS|Connect request from: IP:0.0.0.0:0
     74.51382|D|GameConnection::onConnectionEstablished|Connection established 4339
     74.51416|D|TS|CADD: 4340 local
     74.51430|D|TS|*** Sending mission load to client: levels/dunsfold/dunsfold.mis
     74.51961|D|NetStringEvent::process|Mapping string: ServerMessage to index: 0
     74.51968|D|NetStringEvent::process|Mapping string: MsgConnectionError to index: 1
     74.52265|D|TS|onServerMessage: 
     74.52275|D|NetStringEvent::process|Mapping string: MsgLoadInfo to index: 2
     74.52283|D|TS|onServerMessage: 
     74.52293|D|NetStringEvent::process|Mapping string: MsgLoadDescripition to index: 3
     74.52301|D|TS|onServerMessage: 
     74.52311|D|NetStringEvent::process|Mapping string: MsgLoadInfoDone to index: 4
     74.53697|D|TS|onServerMessage: 
     74.53708|D|NetStringEvent::process|Mapping string: MsgClientJoin to index: 5
     74.53715|D|NetStringEvent::process|Mapping string: Welcome to a Torque application %1. to index: 6
     74.53725|D|TS|onServerMessage: 
     74.53731|D|TS|  +- a: Welcome to a Torque application Bob.
     74.53739|D|NetStringEvent::process|Mapping string: MissionStartPhase1 to index: 7
     74.53746|D|TS|*** New Mission: levels/dunsfold/dunsfold.mis
     74.53753|D|TS|*** Phase 1: Download Datablocks & Targets
     74.53777|D|NetStringEvent::process|Mapping string: MissionStartPhase1Ack to index: 0
     74.72598|D|NetStringEvent::process|Mapping string: MissionStartPhase2 to index: 8
     74.72613|D|TS|*** Phase 2: Download Ghost Objects
    
    
    
     
  8. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    First of all, nice driving Mitch:p
    Thanks for the track!
    Here is my time, not so good like yours...but it is enought today;)
    It was hard to feel the ground, friction, steering, etc. that's why i goes like a snake, sometimes just lose the grip and other time get a grip surprisingly, when you do not expect it.
    Steering: Logitech G27
    Sunburst Sport RS
    1:27.3
     
    #8 gmaksi83, Apr 22, 2015
    Last edited by a moderator: Oct 21, 2015
  9. Sando

    Sando
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    Joined:
    Aug 19, 2013
    Messages:
    326
    Feels, gonna try it later!
     
  10. AR162B

    AR162B
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    Joined:
    Aug 11, 2013
    Messages:
    830
    Great track! Thanks! This is the proper way to go trough Chicago, right? :p
     

    Attached Files:

    • screenshot_00524_1920.jpg
    • Like Like x 1
  11. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    I think this will be my new go-to test n tune track :)
     
  12. Nivracer

    Nivracer
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    Joined:
    Jan 23, 2014
    Messages:
    370
    Texture quality needs to be on high for this to load.


    Perfect!
     

    Attached Files:

    • screenshot_00030.jpg
  13. dezzey

    dezzey
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    Joined:
    Oct 31, 2013
    Messages:
    576
    Mine is on normal and it's fine... mind you my computer is not that good to start with.
    I guess it depends on the computer.
     
  14. Joeyfuller2000

    Joeyfuller2000
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    Joined:
    Jan 19, 2015
    Messages:
    1,239
    Best lap time with the Gavril D-Series: 3:45.2 Not very impressive I know, but I'm not a very good driver.
     
  15. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Fantastic map, Mitch. Only fault that's immediately obvious is the lack of elevation change on Crooner curves leading into Wilson. :)


    On the topic of laptimes, I flew around in the Old Cannon in 4:48. I could've done better, but I went wide round the Follow Through and fought the tank slapper of the century.
     
  16. trainzandtrains

    trainzandtrains
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    Joined:
    Dec 5, 2014
    Messages:
    8
    Tried a lap with the Pigeon three wheeler First tight curve it rolled over and broke its axels
     
  17. luckyman

    luckyman
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    Joined:
    Aug 5, 2012
    Messages:
    405
    Can't wait to get home and try out this new map, I was bored of playing on the maps I already had.
     
  18. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,187
    [ Warning post below is a Top Gear style challenge]

    Top Gear low quality jbeam challenge; big boaty American 4-door barges from the 70s/ 80s.

    Richard Hammond: 1985 Ford LTD LX [first picture left]
    James May: 1977 Ford LTD [first picture right]
    Jeremy Clarkson: 1978 Ford Fairmont [first picture center]

    Backup: 1983 Ford Crown Victoria LTD [second picture]

    Genuine article Veyron EB's 1983 Ford Crown Victoria LTD [ not pictured]
     

    Attached Files:

    • 2015-04-23_00001.jpg
    • 2015-04-23_00002.jpg
  19. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    New PB!
    World record with Sunburst Sport RS:p
    Really sorry Mitch but you get place only in the second place!:)
    Steering: Logitech G27
    Car: Sunburst Sport RS
    1:26.43
     
    #19 gmaksi83, Apr 23, 2015
    Last edited by a moderator: Oct 21, 2015
  20. roland91

    roland91
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    Joined:
    Jul 12, 2014
    Messages:
    229
    Got a 2 minutes and 33 seconds with a Ibishu Pigeon:D

    It took a few attempts, but mostly I had to mess around with youtube for the first time....

    And therefore I advise you NOT to watch the video ... Had to get rid of any quality, otherwise it would have taken me about 2 days to upload...

    https://www.youtube.com/watch?v=2CoBISgSdBc

    Have no idea how to put the video into here...
     
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