So I've gathered that there's some interest in a Top Gear test track for BeamNG, but unfortunately a brief perusal of this subforum indicates that any previous attempts have either been long abandoned, or are somewhat "Russian", or both. Here's a quick attempt to rectify the problem: Sunburst Sport RS 1:26.6: Although this is an accurate, 1:1 scale "reality port", please note that this is not a replica of the whole airfield, merely the parts used for the Top Gear test track. I don't have time to model everything on it, let alone the places you're not supposed to go anyway. Flying planes on this map will probably suck. As always, any non-stock art assets on this map were created by me and may be used without permission for any purpose. I'll start a leaderboard for the different vehicles, provided you record your attempts and post them as videos. Just drop the zip in your My Documents/BeamNG.drive/mods folder. Texture quality needs to be on "Normal" or "High", otherwise the game will crash during load.
Looks brilliant and I've been eagerly anticipating the map since you posted a dev screen a while ago. Downloading now!
I'm unable to launch this map. When loading it just halts. Below is the error report. Not sure if it's helping anything at all.. I've redownloaded it two times. Looks awsome Code: 67.98517|D|TS| === BeamNG - loading all .cs files in level folder:levels/dunsfold 68.01001|D|TS| * loading level script file: levels/dunsfold/art/forest/managedItemData.cs 68.01109|D|TS|Executing levels/dunsfold/art/forest/managedItemData.cs. 68.02624|D|TS| * loading level script file: levels/dunsfold/art/decals/managedDecalData.cs 68.02766|D|TS|Executing levels/dunsfold/art/decals/managedDecalData.cs. 68.03887|D|TS| * loading level script file: levels/dunsfold/art/forest/brushes.cs 68.03990|D|TS|Executing levels/dunsfold/art/forest/brushes.cs. 68.04366|D|TS| * loading level script file: levels/dunsfold/art/forest/managedItemData.cs 68.04450|D|TS|Executing levels/dunsfold/art/forest/managedItemData.cs. 68.04518|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_closetop.cs 68.04602|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_closetop.cs. 68.05000|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_filler.cs 68.05084|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_filler.cs. 68.05475|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_large.cs 68.05561|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_large.cs. 68.05942|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_long.cs 68.06025|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_long.cs. 68.06413|D|TS| * loading level script file: levels/dunsfold/art/groundcover/grass_field_sml.cs 68.06498|D|TS|Executing levels/dunsfold/art/groundcover/grass_field_sml.cs. 68.09409|D|TS| * loading level script file: levels/dunsfold/art/groundcover/materials.cs 68.09512|D|TS|Executing levels/dunsfold/art/groundcover/materials.cs. 68.12277|D|TS| * loading level script file: levels/dunsfold/art/road/materials.cs 68.12392|D|TS|Executing levels/dunsfold/art/road/materials.cs. 68.12717|W|MaterialManager::mapMaterial|Warning, overwriting material for: dunsfold_xmarking (check if 'mapTo = dunsfold_xmarking' on material 'dunsfold_07' is correct) 68.12736|W|MaterialManager::mapMaterial|Warning, overwriting material for: dunsfold_xmarking (check if 'mapTo = dunsfold_xmarking' on material 'dunsfold_landingline' is correct) 68.13901|D|TS| * loading level script file: levels/dunsfold/art/shapes/roads/materials.cs 68.13991|D|TS|Executing levels/dunsfold/art/shapes/roads/materials.cs. 68.15500|D|TS| * loading level script file: levels/dunsfold/art/shapes/scenery/materials.cs 68.15618|D|TS|Executing levels/dunsfold/art/shapes/scenery/materials.cs. 68.16197|D|TS| * loading level script file: levels/dunsfold/art/shapes/scenery/containers/materials.cs 68.16294|D|TS|Executing levels/dunsfold/art/shapes/scenery/containers/materials.cs. 68.16686|D|TS| * loading level script file: levels/dunsfold/art/skies/BNG_Sky_02/materials.cs 68.16781|D|TS|Executing levels/dunsfold/art/skies/BNG_Sky_02/materials.cs. 68.17830|D|TS| * loading level script file: levels/dunsfold/art/terrain/materials.cs 68.17930|D|TS|Executing levels/dunsfold/art/terrain/materials.cs. 68.18030|D|TS| === BeamNG - loading all .cs files in level folder DONE 68.18083|D|TS|Executing levels/dunsfold/dunsfold.mis. 72.44542|E|material|[MaterialList::mapMaterials] Unable to find material for texture: dunsfold_grass1 72.52855|E|material|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_RockyDirt 72.52984|E|material|[MaterialList::mapMaterials] Unable to find material for texture: concrete-01_d 72.53106|E|material|[MaterialList::mapMaterials] Unable to find material for texture: dunsfold_grass2 72.57456|D|BeamNGCollision::addTerrainBlock|terrain materials: 72.57464|D|BeamNGCollision::addTerrainBlock| * 0 = Grass 72.57470|D|BeamNGCollision::addTerrainBlock| * 1 = Asphalta 72.57477|D|BeamNGCollision::addTerrainBlock| * 2 = Concrete 72.57484|D|BeamNGCollision::addTerrainBlock| * 3 = Grass2 72.57512|D|BeamNGCollision::addTerrainBlock|depth image map not existing: levels/dunsfold/dunsfold.ter.depth.png all fluids will be disabled as ground type 72.62603|W|TSShapeLoader::generateObjects|Object mesh "runway" has no matching detail ("detail2" has been added automatically) 72.66398|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/roads/runway.cdae 72.70370|W|TSShapeLoader::generateObjects|Object mesh "curb_stripes" has no matching detail ("detail2" has been added automatically) 72.70748|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/road/curb_stripes.cdae 73.31799|W|TSShapeLoader::generateObjects|Object mesh "tirewall" has no matching detail ("detail2" has been added automatically) 73.31807|W|TSShapeLoader::generateObjects|Object mesh "Colmesh-1" has no matching detail ("Collision-1" has been added automatically) 73.65691|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/road/tirewall.cdae 74.00130|W|TSShapeLoader::generateObjects|Object mesh "jumbo" has no matching detail ("detail2" has been added automatically) 74.07570|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_jumbo.cdae 74.13927|W|TSShapeLoader::generateObjects|Object mesh "dunsfold_buildings" has no matching detail ("detail2" has been added automatically) 74.15417|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_buildings.cdae 74.26587|W|TSShapeLoader::generateObjects|Object mesh "dunsfold_trees" has no matching detail ("detail2" has been added automatically) 74.30532|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_trees.cdae 74.37435|W|TSShapeLoader::generateObjects|Object mesh "dunsfold_trackobjects" has no matching detail ("detail2" has been added automatically) 74.39555|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/dunsfold_trackobjects.cdae 74.43107|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a300" has no matching detail ("detail300" has been added automatically) 74.43115|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a6" has no matching detail ("detail6" has been added automatically) 74.43124|W|TSShapeLoader::generateObjects|Object mesh "Colmesh-1" has no matching detail ("Collision-1" has been added automatically) 74.43922|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/containers/container_01_a.cdae 74.47503|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a300" has no matching detail ("detail300" has been added automatically) 74.47512|W|TSShapeLoader::generateObjects|Object mesh "ind_bld_a30" has no matching detail ("detail30" has been added automatically) 74.47520|W|TSShapeLoader::generateObjects|Object mesh "Colmesh-1" has no matching detail ("Collision-1" has been added automatically) 74.48291|D|loadColladaShape|Writing cached COLLADA shape to cache.0.3.8.0/levels/dunsfold/art/shapes/scenery/containers/container_01_b.cdae 74.48848|I|TS|*** Mission loaded 74.49786|E|libbeamng.terrain|no ground material for layer found: Asphalta 74.51372|D|TS|Connect request from: IP:0.0.0.0:0 74.51382|D|GameConnection::onConnectionEstablished|Connection established 4339 74.51416|D|TS|CADD: 4340 local 74.51430|D|TS|*** Sending mission load to client: levels/dunsfold/dunsfold.mis 74.51961|D|NetStringEvent::process|Mapping string: ServerMessage to index: 0 74.51968|D|NetStringEvent::process|Mapping string: MsgConnectionError to index: 1 74.52265|D|TS|onServerMessage: 74.52275|D|NetStringEvent::process|Mapping string: MsgLoadInfo to index: 2 74.52283|D|TS|onServerMessage: 74.52293|D|NetStringEvent::process|Mapping string: MsgLoadDescripition to index: 3 74.52301|D|TS|onServerMessage: 74.52311|D|NetStringEvent::process|Mapping string: MsgLoadInfoDone to index: 4 74.53697|D|TS|onServerMessage: 74.53708|D|NetStringEvent::process|Mapping string: MsgClientJoin to index: 5 74.53715|D|NetStringEvent::process|Mapping string: Welcome to a Torque application %1. to index: 6 74.53725|D|TS|onServerMessage: 74.53731|D|TS| +- a: Welcome to a Torque application Bob. 74.53739|D|NetStringEvent::process|Mapping string: MissionStartPhase1 to index: 7 74.53746|D|TS|*** New Mission: levels/dunsfold/dunsfold.mis 74.53753|D|TS|*** Phase 1: Download Datablocks & Targets 74.53777|D|NetStringEvent::process|Mapping string: MissionStartPhase1Ack to index: 0 74.72598|D|NetStringEvent::process|Mapping string: MissionStartPhase2 to index: 8 74.72613|D|TS|*** Phase 2: Download Ghost Objects
First of all, nice driving Mitch Thanks for the track! Here is my time, not so good like yours...but it is enought today It was hard to feel the ground, friction, steering, etc. that's why i goes like a snake, sometimes just lose the grip and other time get a grip surprisingly, when you do not expect it. Steering: Logitech G27 Sunburst Sport RS 1:27.3
Mine is on normal and it's fine... mind you my computer is not that good to start with. I guess it depends on the computer.
Best lap time with the Gavril D-Series: 3:45.2 Not very impressive I know, but I'm not a very good driver.
Fantastic map, Mitch. Only fault that's immediately obvious is the lack of elevation change on Crooner curves leading into Wilson. On the topic of laptimes, I flew around in the Old Cannon in 4:48. I could've done better, but I went wide round the Follow Through and fought the tank slapper of the century.
[ Warning post below is a Top Gear style challenge] Top Gear low quality jbeam challenge; big boaty American 4-door barges from the 70s/ 80s. Richard Hammond: 1985 Ford LTD LX [first picture left] James May: 1977 Ford LTD [first picture right] Jeremy Clarkson: 1978 Ford Fairmont [first picture center] Backup: 1983 Ford Crown Victoria LTD [second picture] Genuine article Veyron EB's 1983 Ford Crown Victoria LTD [ not pictured]
New PB! World record with Sunburst Sport RS Really sorry Mitch but you get place only in the second place! Steering: Logitech G27 Car: Sunburst Sport RS 1:26.43
Got a 2 minutes and 33 seconds with a Ibishu Pigeon It took a few attempts, but mostly I had to mess around with youtube for the first time.... And therefore I advise you NOT to watch the video ... Had to get rid of any quality, otherwise it would have taken me about 2 days to upload... https://www.youtube.com/watch?v=2CoBISgSdBc Have no idea how to put the video into here...