With the PS5 DualSense being the best controller out there, it would be awesome to see some official support for it. If I recall, the Xbox controllers have mappings in the UIs (where it shows "A" instead of "controller9" for example). Even if it is as simple as providing customizable button UI mappings... Also, considering how the DualSense uses audio on the rear 2 channels of the controller for vibration, depending on how the game engine works I wouldn't see how it would be too difficult to get the engine sound pushed out separately onto another audio channel (i.e the controller) to provide some real-time feedback. You can already achieve a similar effect via Voicemeter, and it works quite well. To do it properly you'd also need to make some sound files for ABS, vibration from wheel scrubbing etc however it would truly add to this game. For adaptive triggers, while I'd assume this would be difficult to do (unless you make some Outguage client) it really could add to the immersion (for simulating a pedal when ABS is active/car is off). Anything else is icing on the cake... Lightbar support would be mostly useless (maybe for sirens, lights or EML). I might try working on an Outguage client for this, assuming I can communicate with the controller properly haha
Just got a dualsense edge. Broke my ankle in February, kinda bummed there's not better support. Not just BeamNG, but games in general.
well most people that ive seen use xbox controllers for pc so making a feature just so a select people that use controller can use it is probably just a waste of time (also iirc vibration is a pain to make work in pc thats why its not implemented in any controller) the mappings for the xbox is just because windows detects its an xbox controller and brands the inputs probably at a driver level, beamng probaly just takes the name the driver gives as an input
I did, steam is great. But I can't get the rumble working correctly (had no issues with the Xbox controller. Part of the frustration was on steams side. Sometimes I get lost in the menus a bit mapping buttons (FN key, etc) --- Post updated --- Its steam that does the translation, Windows sees it for what it is. If you disable steam input the game will recognize the Dual Sense Edge, but it adds both the analog and digital inputs of the triggers. The vibration on Xbox controllers work fine on my Xbox controller, but not when translating to the Dual Sense. I think companies should design around the Dual Sense Edge features. It's the best controller in terms of features. Feedback on the triggers, gyro, trackpad, very low latency (sub ms wired), mic on the controller. All other controllers have subsets of that. The Xbox controller is way behind the times. In racing games the feedback on the triggers could be amazing.