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Driving Force GT Settings

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by 1985irocz, Nov 29, 2017.

  1. 1985irocz

    1985irocz
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    Hello,

    I use a DFGT with BeamNG and could do with some advice regarding settings.

    Firstly, I use the correction curve for the FFB, which works quite well, but seems to include a 3% deadzone. Is there a way to eliminate this deadzone without completely doing my own correction curve?

    Secondly, I can't get rid of a 'gritty' feeling in my steering - it feels very harsh particularly when trying to quickly catch the car during a slide, it feels like it's doing damage to the wheel and chewing the plastic gears inside. I've tried using the smoothing settings to no avail, plus I don't want to loose too much feedback detail.

    Does anyone have any advice?

    Many thanks,

    N
     
  2. CrazyFlySquid

    CrazyFlySquid
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    I have a G29 and adjusting the update rate, having a higher FPS and a higher smoothing rate seemed to fix it on most cars. Don't know about the deadzone though.
     
  3. 1985irocz

    1985irocz
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    Thanks for the advice - I did have a tinker with the FFB settings last night and managed to quite successfully eliminate most of the grittiness. I guess I haven't played too much with these settings since the last couple of updates.

    Firstly, I maxed out the high speed smoothing to 250 (I later knocked it back to 230)
    I then limited the Max Strength to around 6 and then set the low and high speed strength to Max (1000). This seemed to give a good compromise between detail and weight, with the max limit cutting out the wheel-breaking wrenches needed to grab the car in a slide. The grittiness was mostly gone.

    This leaves only the deadzone as a problem. I did find this thread:

    https://www.beamng.com/threads/logitec-g27-set-ups.33209/

    Which makes setting up your own correction curve using wheelcheck look quite easy. Others have said it improves the deadzone and removes that moment of vagueness in transitions that can make the car hard to read and anticipate. I'll have a go at that tonight, and see how I get on.

    Cheers,

    N
     
  4. LeSpecialist01

    LeSpecialist01
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    same here about the feeling its damaging the gear from ffb because of that i dont use ffb on beamng anymore, im using a g27 steering,, if anyone know how to corectly tuned the seting and post an image here it would be awesome :)
     
  5. Nadeox1

    Nadeox1
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    BeamNG Team

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    • Like Like x 1
  6. CrazyFlySquid

    CrazyFlySquid
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    I know this is kinda late but If you want to know, here are my FFB settings below:
     

    Attached Files:

    • BeamNGdriveFFBSettingsG29.png
  7. LeSpecialist01

    LeSpecialist01
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    that a litle bit hight seting but ill give it a try later, thanks!
     
  8. LeSpecialist01

    LeSpecialist01
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    anyone have ffb seting for drifting they could share? :)
     
  9. LeSpecialist01

    LeSpecialist01
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    i try your seting and its working great, thanks:)!
     
  10. 1985irocz

    1985irocz
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    Ok, I've made some progress with this!

    I played around with a few force correction curve programmes - Wheelcheck and Force Curve Modifier - but didn't manage to find anything better than the force curve correction supplied with the game. Both Wheelcheck and FCM produced curves with a huge deadzone; between 12 and 20%! In the end I found the least deadzone and the most natural steering feel came from switching off the correction curve altogether.

    The biggest change came when I started to focus on improving the framerate. I found at West Coast my framerate had dropped down to about 30FPS, whereas elsewhere I was getting 40-50FPS. Going back to the older, simpler maps quickly showed how a quicker framerate yielded better, smoother steering, and running without a correction curve made for a much smaller deadzone when trying to catch and correct a sliding car. I knocked back some of the graphics details - turned off anti-aliasing and backed down reflection textures and update rate to minimum. This gave me 40-50FPS even at West Coast, and improved the steering everywhere.

    These settings, and with the correction curve turned off, have made the game feel the best to drive since I first had it. For the first time, driving the cars felt really fluid and realistic. Credit ought to be given the developers for producing something that has become really realistic in how the cars drive and handle - it's a real driving simulator. I do trackdays and car control days occasionally, and these latest settings felt the closest yet to real life.

    I notice in the above settings the refresh rate is set at only 150Hz? I've set it to 2000Hz. Why would you choose a lower refresh rate other than to reduce processor load? I'll admit I haven't experimented with myself yet.

    Cheers,
     
  11. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Thank you :)
    Ideally, "auto" should always be used. Using "auto" BeamNG will perform a test when you plug the wheel, it will find the max acceptable rate before the steering wheel drivers get overloaded with requests, and use that optimum rate.
    You should only manually choose an specific update rate if you are experiencing problems (such as extremely low FPS when ffb is enabled, ffb not responding at all, ffb responding only at times, etc).
     
  12. 1985irocz

    1985irocz
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    Ah, thank you for the insight into how things work. I'll set it back to 'auto'!
     
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