An enhanced version of Driver 1's Los Angeles arrives to BeamNG! Features: 1) Multiple spawn points allowing you to visit an assortment of Los Angeles landmarks/buildings with ease. 2) 2D trees replaced with 3D ones 3) The bases of the slopes have been modified to play better with BeamNG's physics engine. 4) Many new buildings added from Flight Simulator X. Known issues. 1) Although I went to significant lengths to fix gaps/holes in the buildings, I wouldn't be surprised if I've missed any in some of the more obscure parts of the city. Entire city blocks had to undergo extensive reconstruction due to missing polygons from the exporter. 2) Due to how condensed the map is, the building placement isn't 100% accurate or quite to scale. 3) Shading on road at a distance looks grainy. Caused by the way Reflections built the cities out of tiles. 4) Roads can flicker at times. Again, caused by the way Reflections built the cities out of tiles. 5) Due to having night textures only, I had to set them as emissive so the city would render correctly. A drawback to this is that the car doesn't cast a shadow on the road. 6) The city is intended for night use only. Changing the time of day will cause it to look incorrect.